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Discussion: December 10th, 2020 Development Update - #28 by CptLucky8
Having both ground texture resolution and object distance controlled with a single Terrain LOD setting is a problem too. In effect, many are reducing Terrain LOD in order to reduce the number of objects (buildings, trees, photogrammetry) in the distance and save fps, but in doing so it is also reducing ground texture resolution too quickly and makes the ground appearing too fuzzy too close to the aircraft. Therefore, it would probably be beneficial you do offer 2 sliders: one for ground texture and another one for ground objects, instead of binding the two in a single Terrain LOD slider.