Smearing/Ghosting when panning around view

Please tag your post with #pc and/or #xbox.
#pc

Are you on Steam or Microsoft Store version?
MS Store

Are you using Developer Mode or made changes in it?
issue is with and without dev mode. made no changes in dev mode.

Detail steps to reproduce the issue encountered:
N/A

PC specs and/or peripheral set up of relevant:
Ryzen 5800X (X570 chipset), 32GB RAM, M.2 PCIe-SSD, AMD 6800 / 6900XT (for test used a RTX 3090)

Build Version # when you first started experiencing this issue:
not exactly known, probably since august 2021. persistant throuch all the updates we got until now (21.01.2022)

Brief description of the issue:
when i pan around the view, there is a lot of “smearing” i see. situations where this issue is prominent:

  1. panning around in the cockit. look at the instrument gauges while panning around, and you can see the smearing - its no sharp picture you see when looking at the gauges.
  2. when you pan around in the cockpit and you look out to the wing, the screen (scenery) also shows the issue of smearing. (its more prominent in low level flying than in high altitudes)

see the videos for examples.

i changed the graphics card from a RX6800 to a RX6900XT with no change. Also tried an RTX3090 with no change.
graphic settings: mostly on ultra, everything else on high; 4K resolution. refer also to the settings in the videos

PS: please advise how this issue / artifact is correctly called. i name it smearing, because blurring (dull textures or motion blur) and tearing (parts of the picture teared off) is something else, i would say.

Provide Screenshot(s)/video(s) of the issue encountered:

RX6800 (issue is the same on a RX6900XT)

RTX3090:

What sort of screen do you have & what’s the refresh rate? I also saw this when I had a Dell G15 laptop with a 120hz refresh rate - I returned the laptop quickly as the smearing effect was so bad. Previously I had an Asus with a 144hz refresh that was fine (but the laptop broke), now I have an Asus F15 with a 240hz refresh rate and excellent graphics with no smearing. In other words, the CPU and graphcs cards in all cases were good - it was the screen in the Dell that wasn’t adequate to the task.

Have you tried turning off all post-processing parameters to see if it makes a difference? That’s where I’d start and then try a higher refresh rate monitor.

If I understood your problem correctly what I would say you are facing is just the result of a low fps rendering. At 30 fps too few frames are updated per second and this turns into that apparently discontinuos moving images. If you can set your settings to lowest possible and remove the 30fps cap that you have set on game settings, you should see a far more continuous image at 60fps for instance during the test. The effect will be still noticiable but the moving images should be much better. If that´s the case then you need to reduce quality to stay at 40fps or the higher your system can go. On the other hand don´t run game windowed. This will normally produce worse rendering results.

Other possible reason is the monitor response time (you will notice it while playing, not in the videos). Monitors with response times above 5 ms can start to reproduce this effect. This can only be configured on the monitor side (normally on the OSD menu if the feature is available). If your monitor has this feature try to reduce the response time but without going too low as this can also produce overshoot (images appear diffuse and with mixed colors). If you have a very low value then try to set it to a mid range (3 ms would be great and enough normally). If your monitor does not have it then try to see if the specs say something about this value. In some cases the response times change with the monitor refresh rate, so the only chance you have is to set a different refresh rate in your monitor (or in windows desktop if you run game in fullscreen).

The combination of the two factors (low fps and high response times) is the worst scenario for this effect to reproduce and therefore a terrible panning quality will result.

Cheers

If your monitor has Gsync or FreeSync, enable it. These are designed specifically to prevent tearing or smearing. If the monitor doesn’t have Gsync or FreeSync, then enable Vsync. There are a number of topics and postings about configuring the right Vsync parameters for your monitor.

@all: thanks for your comments, and trying to help.

@AndyClark20
i have a 4K Samsung U28E590D, 28". refresh rate is set to 60 Hz. connected via DP1.2
I moved MSFS to my second display, which is a SONY TV running at 1080p and 60Hz - the issue remains the same.

@YearlingDeer319
what do you mean by post-processing software?
a higher refresh rate is not possible on my monitor.

@geloxo
i tried to put my settings on low-end or medium. with or without the 30fps cap, the issue remains. also trying these settings whilst in fullscreen mode doesnt change anything.
monitor response time is 1ms (MPRT).
i have 3 settings for response time on my monitors OSD menu: standard, fast, faster. tried all of them without success.

@PacificSet90456
Monitor Has Freesync. And it was already enabled. If i put it to disabled, just for testing, there is no change to the behaviour (wheter ingame vsync is on or off).

OK, to sum up:

  • windowed mode vs. fullscreen mode → no change
  • Monitors FreeSync mode on/off → no change
  • ingame VSYNC on/off → no change
  • put msfs settings to low-medium → no change (with and without vsync turned on/off)
  • ingame motion blur on/off → no change
  • running msfs on another display (HD TV) → no change

since the issue persists on both monitors and was showing on Nvidia and AMD GPU’s as well, its maybe my hardware or software config.
any things to change within AMD catalyst? i tired putting AMD freesync from “AMD optimized” to “On” as well as enabling Radeon enhanced sync. → no change

notes:

  • ReBAR is on. no OC.
  • no issues in other situations. tried Far Cry 6 - everything normal there.

That would have been my next tip, because with Motion Blur enabled, the cockpit becomes blurry when looking around (the lower the FPS, the worse).

G-Sync and FreeSync are different than Vsync. G-Sync and FreeSync dynamically synchronize the monitor’s refresh rate to the GPU. According to NVIDIA they eliminate “screen tearing and minimizing display stutter and input lag.” Notice there are no MSFS (or Windows) settings for G-Sync and FreeSync. Vsync tries to do the same through software. It is possible to enable G-Sync/FreeSync and Vsync at the same time. There are numerous posts throughout this forum on various Vsync settings for MSFS.

Personally, I use G-Sync 100% and never use Vsync.

sorry, but isn’t Vsync (or Freesync/G-sync respectively) mainly responsible to fix screen tearing?
however, i tried all combinations, without success:

  • MSFS Vsync off, Freesync (via AMD catalyst driver) off → issue persits
  • MSFS Vsync off, Freesync (via AMD catalyst driver) on → issue persits
  • MSFS Vsync on, Freesync (via AMD catalyst driver) on → issue persits
    alle three with Freesync enabled on my monitor.

Yes… but… it may not eliminate screen tearing 100%. YMMV

Vsync has parameters for different monitors. Search the forum for Vsync… I am not familiar with AMD GPUs and FreeSync. I have no idea how well or poorly they perform.

That is the biggest problem with locking at 30 fps.

may the issue can also be described as ghosting

I noticed also ghosting when panning. It turned out it was caused by my monitor (Alienware AW3420DW) settings where I set Response Time to Extreme. When set back to Fast it was gone.

tried out some of the things on the go, but without success, have to redo it when i have time more thouroughly and systematic.

thanks anyhow for your comments.

BTW, can anyone duplicate the issue on their own system?

1 Like

can you guys duplicate the issue?

Check if your vram is full.

hi.
this a video on current MSFS version (SU9/WU9) with the FPS window from MSFS.

please note, that the ghosting/smearing is also visible on the scenery when i look outside the window. so not just an issue related to the inside of the cockpit. video includes MSFS settings.

this are my AMD settings in this video:

how to display VRAM?

In your video vram isn’t full so it can’t be that. Does this happen if you turn vsync on in nvidia control panel and off in msfs?

you missed the screenshot with the AMD Adrenaline software :wink: I am using an AMD RX6900XT.

This issue started with me recently. After some switching, it was DLSS ON. I turned it back to TAA and my issue was fixed.