Snow accumulation and wheel tracks on runways and taxiways

At present, Microsoft Flight Simulator lacks visible snow accumulation on runways and taxiways, as well as wheel marks created by aircraft and ground vehicles. This significantly reduces realism in winter operations, particularly at airports in cold regions.

While some add-on aircraft already feature snow accumulation effects on airframes, the environment itself remains static. Extending this logic to airport surfaces would create a far more coherent winter experience.

It would be valuable to introduce dynamic snow buildup on paved surfaces, with persistent or semi-persistent wheel tracks reflecting aircraft and ground traffic. In addition, a runway and taxiway snow-clearing mechanic (active or simulated) would greatly improve operational realism. X-Plane already demonstrates how effective this can be.

Such features would substantially enhance immersion for winter flying and ground handling.

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It is 2026, and another winter without snow in the airports. It should have been fixed by this time.

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MSFS already supports volumetric snow depth on terrain through its Meteoblue-driven weather system. Snow accumulates with real depth outside airports and visually reflects actual volume.

Yet inside airports, aprons and runways often appear as dark, clean surfaces in the middle of a fully snow-covered landscape.

This is a waste of an already existing technology. Volumetric snow is implemented in the engine, but it stops where real aviation actually happens. Airliners do not land on grass fields. They land on runways. If snow depth is simulated everywhere except on the surfaces aircraft use, the feature loses most of its operational value.

Runways and taxiways should behave the same way as surrounding terrain.

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Another example of half-baked technologies in the simulator.
Good ideas are developed, but launched incompletely, and then either they remain as is or it takes a long time to update and implement them more fully.
This is what happens when you promise a lot, but you have a limited team that can’t handle such an ambitious project. We have to make do with what we have (which is admittedly a lot) and patiently wait for new improvements. There’s no other option.

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