Well this is exactly what the topic I’ve linked above is about!
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Very few vendors are providing a specific PilotVR camera
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Many who are providing a specific PilotVR camera are still using a PBH value (most often a copy/paste of the camera #0)
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The game is using PBH value even if you’re in VR.
If the game wouldn’t be using the PBH value, eventually, vendors wouldn’t be required to pay attention to this for their VR customers. Even the SDK sample is setting the wrong example to me in using a PBH value for the PilotVR camera.
Unfortunately the game is still using some of the 3D camera logic even in VR. You can see this in exterior view when the camera position, which is actually your head, is moving up and down and sideways with the aircraft (nausea inducing), like it does in 3D, and also: [BUG/FEATURE] FS2020 is breaking the VR golden rule: don’t move the camera, the user is
I don’t know what to think of these bugs but I believe these bugs just went through unnoticed during the game QA prior release, because as soon as you’re using FS2020 in VR and loading say the FBW A320, everyone should notice immediately something is wrong with the PBH (the whole ground is slanted more than 6 degrees beneath you). And just going outside and taxiing a little, everyone should also notice immediately something is wrong with the camera moving around with every bump on the road. 5 minutes of this treatment and you remove your headset and go