I think so too. Currently MSFS2024 has so many bugs that it is allmost unplayable and never should have been released so early. I use it only for some career activities and to test for localizing bugs. For serious flying (using my sceneries, flying under VATSIM e.g.) I still only am using MSFS2020.
Until now in MSFS 2024 I never had one single flight without streaming problems, allthough my internet bandwidth of 84 MB/s is only used by 2% from MSFS2024. Then in MSFS2024 I’ve seen allmost no airports without ridiculous holes and humps in the taxiways or even runways (there is meanwhile a bug note handling these kind of problems: https://forums.flightsimulator.com/t/msfs-2024-airport-helipad-issue-tracker/666020/422
So absolutely No. 1 priority is bug solving…
The airport I just submitted to the airport issue tracker has a prior bug report from 2022 in fs2020 so I’m not very hopeful the airports will ever be fixed.
Hey guys, honestly this is something that does not really affect the quality of the game at all. But the missing mission filters do. Why do you vote this one up but not the other?
My guess is that this affects everyone, the other only affects those that play Career.
I’ve got several bug reports and wishlists that have been around for four years. They deal with demonstrably incorrect, but relatively easy to fix things. Yet they’re not things that most non-pilots readily recognize and they’re not something that impedes most people’s experience like this item and the other you mentioned, so the votes are pretty low.
I’d argue that they’re more real-world safety critical than either of these, but what are you gonna do. It’s annoying, but you get used to it. Spread the word, keep showing examples to garner support in the hope they’ll be fixed.
I respectfully disagree.
This is here is a major issue that is not only annoying but as well very unrealsitic for airliners. In every game mode.
Filtering missions is just a QOL issue and only affects those using the career mode.
And this is what the voting system is for and showing.
No one is limited in the number of threads they can vote on, we can vote on this one and also on others at the same time.
If this one has more votes, it simply reflects that the number of people who don’t use career mode is greater than those who do.
I’d like to take this opportunity to recommend carrear addons like NeoFly or Pilops. Even the free versions are much more “realistic,” provide more freedom, offer greater immersion, and feel less like a video game than the “missions” in MSFS.
That’s why I find this voting system pretty amazing, as it truly reflects the priorities that impact the community.
Whether this bug affects the quality of the game is relative for many. For me, for example, no issues found in career mode affect me because I simply don’t use it, after I try it a few times.
The walkaround, on the other hand, bothered me so much that I preferred to buy the amazing addon that removes all the clutter from the walkaround,
JKTOOLS - WALKAROUND MANAGER MSFS24 on SimMarket.
Regards.
Get’s tedious very fast. Features like this should always be optional.
I agree with the core idea, but it has been implemented in a very raw manner. For instance, the way we remove the engine cover with a single click is designed quite unrealistically. If you want to design something, it’s better to have a complete and comprehensive concept for it. Or, for example, when we want to enter the airplane, we have to use two combination keys to do this, which is not interesting at all; the developer could have ensured that the airplane steps were already opened before entering the cockpit. Overall, Asobo should have a professional ideation process for such details so that the developer knows exactly what they are doing, rather than poorly executing a good idea.
Adding on to what alirayzaw said, this type of work is not done by a pilot nor a co-pilot especially in the commercial sector, walk-around should be optional, covers and pins should be controllable from an EFB to simulate asking maintenance to take care of it. I favor simplification but i understand and respect simulation and the extra steps, but not when its not relevant to the character being simulated.
Absolutely!
We’re all for adding details and immersion to the simulator, and we appreciate the effort, but honestly, it feels a bit clumsy. It seems like the people who worked on this idea were just designers and coders, not really aviation enthusiasts, and the passion just isn’t there. I wish the developers on such big projects could bring that love for planes into their coding as well!
After ignoring the whole business for four years, I’m finally giving some attention to the immense barrel of fun that is programming an aircraft’s FMS.
I’m spending a lot of time not flying aircraft, just getting in, switching on the battery and pushing buttons. I’m an idiot, so there are many mistakes and frequent restarts.
And having to begin each of those restarts outside the cockpit - and since I’m using the Citation CJ4 I have at least to remove the windscreen cover - is simply a waste of my time.
Please, please make the walkround optional.
Well theres nothing to say against. And you are perfectly right, since you do not use carrer mode, you will not be affected by its isues.
I do not start a discussion about pros and cons of democratic decisions - we all know that and its way off topic here. What made me write this comment was just the feeling that democracy might show up with a kind of bias not caused in what the community wants but how it is representet in this forum, but, as said, lets discuss the sim, not rules of democracy.
For instance the walkaround does not disturb me in any way - I don’t know, it just doesn’t whereas the missing filters make the carrer mode unplayable at a certain point.
I did not hear about carrer addons yet. Do they really work? How do they work? I considered carrer mode a very fundamental and basic game function not easily to be just added on top…
Btw, could be an own topic, right?
cant believe walkaround is still mandatory after su 1. i hate this game waste of money
That’s a big feeling for having to click the mouse 2 or 3 extra times before hitting one button to enter the cockpit.
Did you forget that you first have to position yourself exactly right just for the clickspots to work.
It’s annoying and a waste of my valuable time.
It’s all fine and dandy for those that have all day to do a flight
But, please Microsoft/Asobo, give us the option turn this feature on or off. That way everyone will be happy.
I can only think of one clickspot on one aircraft that’s finicky, the rest are simple - with a mouse I can get through the whole “walkround” in less than 10 seconds in just about every aircraft. I don’t disagree that it should 100% be toggleable, but people acting like this somehow ruins the entire sim are being dramatic.
Any of us with enclosed home simulators would like this as optional. I just want a cold and dark free flight option without all the hassles. It’s not a walking sim for me.
Due to disability, I only have one functioning arm and hand. How ‘easy’ is it to do the walkaround with one hand/controller?
I won’t presume to understand your situation, but if you were to ask me the same question about flying an airplane in the sim, I would say “damned hard” - but apparently you do it. So I’m clearly not qualified to answer that question.
And again, my initial response was to a user (who has not identified as having a disability themselves) treating walkaround like it was the end of the world. I agree that it should be optional and never said anything to the opposite effect.