Stop World Updates and fix the sim first

Mybe I’m so repetitive on this but… i want fix 2 basic things.
Boats and dock under water & coral reefs like in the promos, with that I’ happy!

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Agreed!

I don’t beeping care about content any longer, when basic core simulator functionality doesn’t work at all.

What does it matter that we have a nice world and new planes, while basic functionality like looking around doesn’t even work!? Seriously, several months now where issues such as the disappearing mouse cursor when looking around, or joystick input not being detected while looking around have been allowed to stay in the game. Who cares about new content when basic things like that doesn’t even work.

For the love of god, stop the constant stream of content and actually fix. the. simulator.. The things like actually matters for getting a good experience. This is getting absolutely ridiculous. I don’t understand how it’s even possible at this point.

The two teams are different, yeah. But how come the core simulator functionality has to suffer this much? It feels like they’re not even taking it seriously at this point.

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Disagree, WUs are improving the world we all fly in. Please do not stop World Uldates while you continue to fix the sim.

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Don’t worry, nothing we say here is going to affect how Asobo conducts its development practices.

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i think the point is more on concentrated efforts on fixing the sim not to stop world updates

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Well, they could redirect resources from World Update/Scenery Partners to fix the HUGE backlog of broken/missing airports. Same exact skill set.

The list is quite long- dealing with the list of “broken” or missing airports should be given a higher priority than World Updates. Users have been dutifully submitting Zendesk reports, opening tickets since day one, just as they’ve been instructed to do. Now Microsoft/Asobo have a substantial database of things that need attention.

The focus would be on fixing the airports we already have. Bringing those up to standards. And, adding the missing airports. Same exact skill set.

Missing Airports Sent to Zendesk

https://forums.flightsimulator.com/t/kbwi-runway-15r-33l-problem/160582

https://forums.flightsimulator.com/t/are-missing-airports-and-airpor

Yes, missing.broken airports should be a priority over regional updates!

Not sure what you’re referring to here? I have no problems looking around or disappearing mouse cursor. Can you clarify what you are trying to do?

As others have mentioned content creators and game engine coders are two separate groups. Yes there will be overlapping skill sets, but not enough to warrant swapping resources between groups regularly.

Also additional content. Including future paid DLC is what is going to keep the sim going financially (sans moving to a subscription model).

My hope is with back to back Sim Updates on the schedule and so far no announcement for WU7 that the team will be focused more on base sim stability and bug fixes and less on content.

My hope is in 2022 that we get to a more stable base and sim updates can move to a slower cadence and keep stability to a higher standard.

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Did you see this post?

Yes I have. It does seem like airports get updated with world updates and as I have said continuous added content will draw in more players to the sim and help keep it financially viable.

It does suck though that if after a world update comes out for a region and an airport is still broken your pretty much stuck until the WU comes back around to that region or a scenery gateway is implemented.

Spot on… Since the game release it’s actually got worse. How can that surely be acceptable.

The sim needs to be playable, photogrammetry can come at a later date. What’s the point of having good photogrammetry when the sim is too buggy? If I can’t fly from point a to point b, then everything else doesn’t matter to me. Sim updates are far more important than world updates.

If the game has gotten worse since launch then why bother using it? I think it has improved immeasurably since launch, but it still has some bugs. But if I think back to the days of FSX then it is night and day as far as the update process goes. In FSX we had to wait a minimum of a year for another update, here we get one every two months. And there were still bugs in the updates to FSX!

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Strange? I have never NOT been able to fly from point A to point B.

I sympathise with the issues but most of the people who do the content updates just do content updates. The people to fix the sim just fix the sim. Microsoft would have to hire more people and that will just delay everything and create even more bugs. I don’t think it’s that simple, that’s all.

Well, what’s the point of stopping scenery updates if doing so will not fix the sim any faster?
I’d rather have fixes and scenery updates than just fixes, if the bugfix pace would be the same regardless. The scenery improvement will still be there when the sim bugs are fixed.

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I guess this is just common contruction knowledge wich applies to al kind of evolution, build a solid fundament and then build opon that.

So make base sim rock solid (need to have) and then add features like wu and all the other goodies (nice to haves)

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The game performance has declined, but it’s still a decent game, thus why I still use it.
This is next generation gaming and hats off to the team but since it’s initial release there is no argument that it’s worse.
I’m not going to start a list but this forum alone proves my point.
The fundamentals need to be addressed before they publish additional updates. Stuff that worked fantastic now doesn’t.
If you bought a kitchen appliance and the company came over and broke it, you’d return it.
Anyway, great game and a very good team of people building it but stop breaking what works…that’s all

The sim is far from consistant for most users. Have you not read any CTD forums? Loss of FPS on long haul flights? These make the sim unplayable. So I’m MY opinion, and probably to most, sim updates should be priority rather than world updates.