Strong dark secondary shadows/outlines appear when switching aircraft or airports in 2D then going back into VR

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ISSUE DESCRIPTION

After completing a successful flight in VR when ever I change aircraft or airport after going back into 2D the sim produces strong dark secondary shadows/outlines of the cockpit glare shield and scenery. Ending the flight and restarting the flight has no effect.

The only way to fix is to close the sim and restart the flight. If I change aircraft or airport in 2D then go into VR the same thing happens again.

I first remember this starting happening with SU3.

FREQUENCY OF ISSUE

Every time I change aircraft or airport. It is not dependent on airport or aircraft.

REPRODUCTION STEPS

Please list clear steps you took in order to help our test team reproduce the same issue:

  1. After a successful flight in VR go back to 2D and change airport or aircraft, start flight, then start another VR session. A Severe dark outline of the cockpit glare screen and scenery outlines, i.e.building trees appear offset to the right of the objects themselves. Highly distracting meaning the sim, is then unplayable.

  2. Update 21 December. I have noticed this only appears in the right lens of the headset. Restarting the Virtual Desktop or the headset does not solve the problem. This can only be achieved by closing MSFS 2024 and re-starting the sim.

YOUR SETTINGS

If the issue still occurs with no mods and add-ons, please continue to report your issue. If not, please move this post to the User Support Hub.

What VR peripherals are you using: Quest 3 with Virtual Desktop

[PC Only] Are you using Developer Mode or have you made any changes to it? No

[PC, MSFS 2020 Only] Are you using DX11 or DX12?

[PC Only] What GPU (Graphics Card) do you use? Radeon RX7900 XT

[PC Only] What other relevant PC specs can you share? AMD Ryzen 5800X 48GB ram

MEDIA

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