Stutters on final, lower end systems

What is your rationale behind that, btw?

I’m capping in NVCP with G-Synch active and vsync off in the sim, and I think I’m getting very good results using “your” latency-oriented method. A bonus is that it stops the GPU from going crazy in the menus.

My rationale is that it’s never affected my performance while flying negatively, and I haven’t seen a runanway loading screen for several sim updates now (1000+ fps for me, way back in the day). 60-120 fps in the menus is hardly “going crazy”. But there was a time where using nvcp frame limiters would still allow a shocking amount of screen tearing when panning on my old, non-sync monitor.

Plus, it’s an easy thing to access when people who might not be as tech-literate are learning how to smooth their sim for the first time. I think the age range for simmers is much wider, and has more gray hairs, than say the Fortnite or Apex Legends crowd. I fall into the “starting to see gray hairs” demographic myself.

I’m aware that not everyone in the audience I’m speaking to will naturally understand all of this stuff. But they do need to know that limiting frames is essential. So start with the easy stuff first. The in-game vsync works, so that’s why I recommend it.

Also, there have been reports that the nvcp frame limiters hit the CPU. I have not tested this personally, since I don’t use it, but it might be worth looking into for someone who currently has the time to do it.

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Coming onto this late. Just to clarify, this is aimed at users that are happy to reduce their settings to target 30FPS?

Also reading the above I think some people might be confusing ‘stuttering’ with low framerate choppiness. As this has been reported to happen on approach to airports. Not sure about everyone else, but stuttering for me is what you get every 30s or so (an isolated blip on the FPS graph), and happens in any scenario, both CPU and GPU bound.

I use Digital Foundry’s optimised settings at 4k and tend to run at 55-60 FPS (dropping down to 35-45 at airports and around 50 at big cities) and would personally much rather take an occasional stutter over dropping down to a constant 30 FPS. That just seems like such a waste of expensive hardware resources to me. I’ve tried with both a fixed 60Hz 4k monitor and a 1440p adaptive sync, and I definitely notice when the FPS drops to below 50.

I guess what I’m saying is that different things are important to different people.

One thing I’d like to look into is ways of reducing CPU load at (and on approach to) airports, even though a small proportion of time is spent in these scenarios it’s still a bit annoying, especially when you have to concentrate to get a decent landing. I’ll give the traffic setting a go, but I’d be interested in seeing if there’s anything else that could help.

I believe the idea of lower FPS “is” to reduce the load on the CPU.
It’s probably worth the try.

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Running 30 fps is not a waste of hardware. It’s all your hardware can do under heavy rendering loads, without stuttering. Your CPU is setting your fps, and that’s what you are trying to avoid. If you read this entire thread, and still don’t understand what the purpose of preventing CPU bound scenarios is, then there isn’t much I can do to help you. This is literally the process for reducing CPU loads near airports that you described.

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@Grabber523 , First, thanks VERY much for taking time to explain the relationship between CPU and GPU loads in this sim. I’ve watched lots of videos, read many, many posts, and your posts were by far the most succinct and helpful ones I’ve read.

Question: when you monitor / adjust your loads with respect to clouds, how are you measuring this, given that having Developer mode ON seems to remove all preset weather from the screen? I say “seems to” because it appears that the weather settings “stick”, (if I exit DevMode, the clouds magically reappear) but visually, nothing appears on the screen as long as DevMode is on?

I also notice that my GPU latency figure does not seem to change even if I go back and forth between, say, Broken Clouds and Clear Skies, all with DevMode on.

Thanks,
Bill

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That’s a new one, I have not experienced weather being removed by switching dev mode on. Everything in dev mode is as the sim is with it off.

There are settings in the dev mode menu which can toggle things like atmospheric effects off though, if I remember correctly. I would poke around in there to ensure that things like weather, traffic, etc are toggled on.

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Who’s hardware? In most flying scenarios (not at airports or low over large cities), based on a 9th gen CPU, the CPU will render at least 60FPS, and assuming the graphics settings have been set realistically based on the resolution, the GPU will be able to render the same. So your recommendation to cap at 30FPS seems a waste for the sake of the relatively small amount of time spent at airports. I know most people are fine with 30FPS, but not everyone is, and fpr those that aren’t I was wondering if these recommendations could still apply.

You don’t need to cap at 30, if you believe that’s too low.
Try capping it at a lower value than what you would normally run.
Aside from time, it doesn’t cost to try!

I set native resolution 1920x1080and refresh rate to 60 in windows display
In nvcp fxaa and mfaa is off, image scaling on at 15%,max fps off, vert synch off, dsr factors off.
In the sim I set resolution 1920x1080 turned v synch on and set fps to 30. Still does not work in sim.
Thank you and I apologize if I sent this message twice.

Yep, there is a setting in DevMode options named Volumetric Atmospheric Effects, which was unchecked. Checked it, and all is well. Thanks.

Bill

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Thank you for that reasonable answer. An easy rule that helps to overcome main issues! THX :blue_heart:

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Did you have a question?

Nobody is asking you to change your settings.

As a matter of fact, I’m pretty sure the people in this thread are here looking for advice on how to reduce stutters with lower end hardware.

At least, I’m pretty sure that’s the title of the thread.

Did you have anything to add to the discussion, or are you just trying to convince everyone who is in this thread, who were looking for advice, found it, and made their sim work for them are wrong?

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What are your current settings at?

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Did not ev en get that far. Stopped when I could not set my fps in the sim. Sorry to be so obtuse.

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With your help I’ve learned something. I turned on v synch to use 3d app setting in nvcp.

I’ve got a 1920x1080 laptop with an 2070RTX Super.

Following your method, I’m having to use Render Scaling to get more load onto my GPU.

At the same time, I’m wanting to use the new DSR feature on the latest NVidia drivers.

Any advice about that? Bad idea? Any potential issues?

Extra question: I’ve noticed the MSFS vsync limiter still does not actually clamp down to 30fps. In fact, it doesn’t seem to do anything at all. I only managed to lock to 30 by using nvcp as well. Is that correct?

I used DSR to render at 4k and dowscaled from that for over a year with my 1080p monitor, as stated in a previous post. I prefer it. I normally don’t recommend it just because not everyone has a nvidia card. But if you have it, and understand how to use it (just scroll up a few, you’ll find brief instructions), it does seem to make for a better image in-game.

Some folks are experiencing trouble getting the vsync to work. If you look at my post (the same one that talks about DSR) I explain why you aren’t seeing a 1:1 relationship. It has to do with the refresh rate. If you can’t set your refresh rate to 60 hz with windows display settings, or on the monitor itself through its menu, then maybe see if you can set refresh rate to 60 hz in nvcp. I have been remodeling a house for the last 2 weeks, so I haven’t been able to sit down and trace every single issue that folks have been having. Trying to do a lot of this from memory.

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Well, you can always do the tuning process, get your loads set, and figure out the vsync thing when you have time to set you monitor refresh rate to 60 hz. Or use the nvcp to set it. Whatever works for you. Whether the frame rate is locked or not, the load on the GPU will still put you at about 30 on the ground, and your CPU will still benefit from the extra headroom.

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Appreciate it! I’ll have a look! Thanks for taking the time!

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