SU 6.1 on Playstation - graphics

From the Release Notes on this forum:

  • Fixed PlayStation 5 memory allocator, which was causing performance/rendering issues on this platform.

If that is supposed to solve the blurred gauges issue, it did not do the thing, that is not solved.
It did become better, but I stil have to look/focus on the outside world left or right of me to get a readable gauge for a while. It will start to blur immediately again until I repeat the process.
This whole blurring issue was introduced with SU6, it worked once.

Why can this re-focus thing not function when I look in front of me to the outside world, as I do 90% of the time? This is especially annoying while landing.

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  • Added a default input profile for Thrustmaster T.Flight Hotas 5. for both PC and PlayStation 5 platform

Why were the Hotas 4 control bindings button names (no button names for many buttons) not fixed while you where working on that? Or can’t you show these button names at all? Info / feedback would be very much appreciated

Suggestion: TEST your builds before release. Or if the above issues where not intended to be fixed by this SU 6.1, please be more specific in your release note

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