SU 7 Terrain now Pixelated and Grainy Antialiasing

Why does each update lower the antialiasing?
Hi guys this update 7 the terrain now looks more pixelated and with less anti-aliasing in this update7.
I have also mentioned the low performance and fps loss. i have lod 340… and scale resolt 150…and looks so bad than update 6 .

there is no antialiasing
update7

update6

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I’ve noticed this too. Been searching internet for similar experiences. The land and the water are definitely more speckled now. I’ve played with AA etc and can’t cure it. It’s so in your face and looks poor.

3 Likes

I gave up when i got back those awful fps drops again with SU7
Everything else seems pointless to me.

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Adobo know aboout it?

Yes, TAA somehow sharpened the scenery again and also lighting got reverted back to SU5 style (high brightness and uncanny fit into the environment). Was happy that they reverted all this in SU6 and made it look fine again, now we are back to before :smiley:

totally agree I am very sorry

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Did you check the settings. For me, AA setting was changed to something else than TAA by the update…

Checked, its all still set on Ultra with TAA. It’s the update, not my settings, that caused these changes.

now it looks worse, it is as if smoothing is missing in the simulator

Same, and blurry-er in VR. I had to crank rendering scale up to 110 from 80. I could not even read large signs on the sides of buildings. And I agree, pixelated and grainy in VR also.

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But your are back to TAA? Because the others are worse…

AA already had issues since the release of SU5.

Here the link where you can vote in case you’ve missed it.

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I’ve managed to sort out the antialiasing issue by using Nvidia Inspector, setting antialiasing to override and setting 32x with transparency supersampling to 8x. At 1080p it gives good visuals and almost all aliasing is now gone, I also disabled sharpening and film grain filters in Usercfg file for MSFS, I am now very happy with the results. I also can now set higher settings like clouds ultra which I was not able to do before. This is on a GTX1060.

Of course YMMV.

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