Hello! Before the servers went offline here, I managed to run a couple of test runs.
I compared two DX12/HAGS modes between SU10 and SU11.
As usual in my tests, all VR, 4090, 13900kf, 32 GB DDR5 @ 6400 etc.
Ingame render scale 100, OpenXR render scale 200. DLSS Performance.
All VR options are on Ultra, but Occlusion, Light Shafts and Reflections (on Low).
All tests are an aggregation of 5 different runs (median three).
Let’s begin with DLAA, the new DLSS mode: for me it’s not usable, FPS go down to 25 (max) and 10 (low). So I scrapped that entirely, for now.
Going back to the test, the first interesting thing I can flag is that, in all the 4 scenarios, the max FPS remains roughly the same, while the low percentile ones have greatly improved in SU11 - this should translate in more smoothness!
I really like the 58 FPS locked scenario in SU11, with roughly 97% of frames with a variation under 4ms!
Looking at the analysis, the 58 FPS locked one shows great improvements: P0.2 went from 31.1 FPS to 44.1 FPS, and P0.1 from 30.5 to 42.6! Also, no more spikes above the 30 ms, at all.
The Free FPS shows a similar pattern, albeit with minor improvement. Again, no spikes above 25 ms, while with SU10 we had plenty of those.
Please note these tests are done with a replay, so they’re “on a track”, let’s say. This evening I’ll try flying for real (moving head, and so on).
Furthermore, they are a very rough first impression, I will try to complete the thread with more info later today, or during the weekend.
Final notes:
58 = 58 FPS blocked (H: with HAGS)
U = free FPS (H: with HAGS)
NT = No OpenXR Toolkit (T = Toolkit activated, only Fov rendering)
NRPO, NRPG = no motion retroprojection of any kind
NH = Holographic Shell off (to solve the W112 22H2 issue)