SU5 - Tile texture corruption of scenery (AMD Vega GPU series related?)

Just to repeat some info (which is somewhere further up) for more background.

There seem to be five different bugs … for details see:

The two “primary” bugs in this thread have been:

  1. Completely corrupt tile textures (e.g. water in a forest … see Panama example)
  2. Original Bing textures overriding custom (or auto-generated) airport ground textures

Discussion related to (2) has a dedicated thread … and should go here:

I used to think that both are “the same” … but it seems they are not, because they seem to affect different hardware.

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