We have created an internal ticket to see if our team already has this logged, and if not they will attempt to reproduce the issue and create a new bug report. This item is now marked as feedback-logged. If there is an existing bug report or one is created, we will move this thread to bug-logged.
This topic has now been updated from feedback-logged to bug-logged after successful internal reproductions. Please note that we do not provide estimated timelines for bug fixes to be released.
Thanks for helping us to identify this issue by creating a Bug Report.
Additional information, thanks to some troubleshooting with the help of SeedyL3205.
The core of the issue is that scrolling with the Right Stick doesn’t work with custom control schemes. It only works with the default “Gamepad 2024 Traversal” control scheme. This wasn’t the case prior to Sim Update 5, it was broken with Sim Update 5.
Duplicating and then editing the original “Gamepad 2024 Traversal” control scheme doesn’t work, duplication seemingly also removes the ability to scroll UI elements with the Right Stick.
The only workaround I found so far is to Create a brand new control scheme ( cog icon / “Create”). The created control scheme retains the ability to scroll with the Right Stick. However, almost every basic input has to be mapped in this newly created control scheme because it’s almost completely empty. Character and camera movements, interactions, etc. Every button press and axis has to be mapped one by one. So it’s a laborous process and possibly not feasible for most players.
In order to fix this bug, the dev team should make sure to retain the scroll function of the Right Stick in existing custom control schemes as well. (For the record: UI interactions cannot be mapped as keybinds, so this is not something we can manually add or remove. Only the in-world controls can be edited, the front-end UI interactions obviously cannot.)