Suffering from popping scenery, erratic FPS and terrible stutters

Not on the beta.

Since the beta was released, I have suffered from popping scenery, erratic FPS and terrible stutters.

It doesn’t matter what aircraft or location.

Tried different servers, etc. no change.

All my drivers are up to date.

Absolutely convinced it is a server issue with insufficient bandwidth.

I do hope this is resolved when the update is released as I no longer enjoy flying FS2020.

I fear for the success of FS2024 if more streaming is utilised.

MS please help.

PS. My internet connection is good.

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Just a long shot but by chance have you installed any other windows apps or services recently on your PC?

Thank you for your response.

Only the video driver has been updated.

I have suspended Win 11 updates.

That may be your issue.
MSFS does need, and makes accomodations for Windows updates, and vice versa.
If you don’t have Windows up to date, you most probably will have issues.

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If you have an NVIDIA card, I’d also recommend flushing the shader cache with each driver update. Instructions can be found in the forum via search.

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Thank you - I flush shader cache regularly.

I normally keep Win 11 up to date but latest H2 update has had bad reports - waiting for H3.

I still believe my issue is server bandwidth related - I live in the UK.

Scenery poping is caused by the extremely low LOD distance switching currently implemented in game. This is likely to happen to almost all small size objects as the current LOD switching is a joke and it´s implemented globally according to object´s size in the screen. There´s nothing in the Nvidia drivers nor in its settings that handles LODs and it has been like that for decades. That kind of setting is exclusively managed by games own graphical configuration parameters and the hardcoded settings implemented by devs.

Changing and erratic fps together with stuttering or freezes are caused by slow memory management inplemented in game. This is expected to be fixed by SU15. You may find some freezes during first time shaders generation after a new driver update but this would only happen during the first flight as afterwards shaders are reused.

By the way, existing shaders are automatically deleted by Nvidia installer upon any driver update, which usually happens quite frequently, so you don´t need to take care of deleting them manually.

Cheers

Thank you.

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