Support for 3DConnexion Space Mouse for camera / drone control. It’ll make it possible to look around with left hand, while right hand can stay on the joystick.
Have you investigated if ‘joytokey’ will work?
No, I have not. What lies behind the question Zoe?
sigh… because you can bind controls to become other controls. Thus if you want to use your puck to move a camera in 3d and the standard bindings don’t allow, then that application might help.
Try, or don’t try. It was a helpful suggestion. No need to be pissy.
No need to sigh … I was / am not pissy … just curious.
I know the app can bind other controls to input controls, but I can already do that inside the 3DConnexion config file so there’s no need to use an extra app for that, I can turn it into a mouse or a joystick. Also the free app Opentrack can be used, it recognizes the Space Mouse as input device. But any of these ways need tinkering and trying and testing and I bet 80% of users won’t be able to do it. If MSF would support 3DConnexion out of the box that would be very helpful to any Space Mouse owner.
Excellent idea. Won’t hold out any hope for implementation though!
Has anyone connected a spacemouse to the flight simulator to control the camera?
Spacemouse is recognized with 6 axis, but I can’t figure out how to control the cameras.
Any idea or solution?
On steam there ist a tool ControlYourJoystick.
I am using the demo version. Works for me.
I found a solution, to control the drone camera by 3D Connexion Space Mouse Standard.
You have to edit/add a FlightSimulator.XML in the %appdata%\3Dconnexion\3DxWare\Cfg folder.
Unfortunately I cannot add XML as attachment so I’ve published the solution at flightsim.to
3D Connexion Space Mouse configuration » Microsoft Flight Simulator