Yes, the fact that you disregard all the things they have done by starting a thread by alleging they have done “surprisingly nothing” (lack of QoL improvements)
I think you are completely misreading my fellow curmudgeon NixonRedgrave. We sound like we are griping when we are really saying you need to fix this. We want the same things. You really don’t have a quarrel here.
There is a difference between saying “we would like to have x,y and z” and “surprisingly x, y and z I wanted were not implemented”
You’re using quotes here. I didn’t say that, so I’m not sure where you got that idea. I stated there are few QoL improvements — not none.
I outline, at least, three that they did do in this thread.
There is no need to state we would like them implemented. They are all already wishlisted.
Let me reiterate: I’m surprised they weren’t implemented. Again, the fact they were overlooked when designing a new generation of the sim is surprising.
And @OldpondGL I’m not a curmudgeon.
You can now:
I totally agree with the OP, alongside the obvious there’s the ones they haven’t sorted for years now.
Namely mouse click spots in VR, one quick look at any other flight sim shows how this should be done but Asobo still got this totally wrong for msfs2024.
Saving favourite aircraft in the UI.
Cloud depiction on the world map which vanished when you click Free Flight.
Still having the awful Blue Flashing around buttons when using legacy mode.
There’s so many abs it’s so disappointing that this game was rushed to release.
Love this thread, I believe a lot of quality of life features are not that difficult to implement, and I guess many of them are so minor in place of jaw breaking bugs that the developers just ignore it or leave it off the table. Which to be fair sucks for us.
Here’s another one concerning confirm dialogs like
“do you really want to quit MSFS?”
Please add a checkbox that says:
“Do not show this dialog anymore”
i will say it.
they have done nothing
with the resources thay have, the time they had to do it, and the engagement of their users in reporting bugs, and requesting wishes,
what they have done regarding the wishlist, to me, amounts to pretty much nothing
in fact its even worse, i get the feeling (have no proof) that the wishlist has to go by their personal criteria first, before having even the slightest chance of becoming a reality, it doesnt matter if the users request it, if they dont think its needed, then it is ignored
in my opinion, if they cared about the wishlist we should have seen much, much more of it implemented in 2024
It is strange that some of the wishlist items need to be wishlist items, at all.
The most obvious one being the World Map filter retention.
Much of what is requested via wishlist should already be flagged by internal review/improvement regardless of the presence of a wishlist item.
It’s again surprising that individuals at Asobo/Microsoft who use and review their own product don’t trip over their own QoL frustrations and set about implementing improvements regardless of enduser Wishlist presence and vote count.
It’s the sort of thing a producer would do over the lifetime of a product as part of their job.
Now you’re catching on. The wish list is obviously a PR exercise. Nothing more.
The double checks (do you really want what you want… ) is probably mandatory for a console game.
I’m surprised (well, not really) to see some of the defensive responses in this thread. All the OP is asking for is some QoL improvements. Seems like a no-brainer to me, unless you particularly like overcoming unnecessary obstacles on a repeated basis.
Some of those improvements, e.g. remembering the sort selection of the logbook, are literally two minutes work for a competenet coder; absolutely no reason why they shouldn’t be done.
The fact that these problems persist is another indication of the complete absence of QA testing prior to release. A good QA programme will include a usabiltiy test in which users are simply asked to play the game as normally as possible and list the top 5/10/whatever items they find most irritating during that experience and how they might be improved. That improvement is then carried out where possible prior to the full release. Seems like this step was simply skipped in FS2024.
Given the personal nature in the tone of the responses, it seems like some people just want a fight or to agitate simply for aggitating’s sake.
What is aggravating to me is the twisting of my words, not reading the thread, jumping to conclusions, making assumptions and flat out false accusations based on all of that.
If you aren’t willing to read, can’t read for comprehension and simply want to make assumptions, then don’t comment on a thread. It’s not that hard to follow that set of guidelines.
I’m totally fine with disagreement, but come correct when laying them down.
This is how I see it.
In the case of the World Map they were in there recoding the entire UI and reworking it all, that would have been the moment to fix the filter state saving.
In the case of pilot weight, we now have an avatar — something we didn’t have in 2020 — and it retains, sex, hair style, hair color, face style, etc. Adding a field for weight would have been easy. Or with the entire rework of the Weight & Balance UI adding the ability to retain pilot weight there would have been easy.
In the case of offering a choice between a runway being the default start point or a parking spot/gate being the default start point, the code already exists for selecting a parking spot/gate when we land at an airport, that same code could be tapped for the load at an origin. All that was needed was a setting for remembering the choice and a call to that code for parking/gate selection.
In the case of the aircraft variant & livery state, if you change every aircraft to the variant and livery you want them to be, those combinations are retained during the current sim session. Therefore, they are already maintaining those selections and all that is needed is to set them to be saved on exit and recalled on launch.
Those sorts of things would have been 100% what I would have checked for and discussed with the coding team when I was a producer. This isn’t something out of the ordinary or unusual during software development, especially when a generational version is being designed and built.
It’s pointless talking about the lack of Quality Assurance from Asobo as it’s clear they have none, just look at the number of regressions in msfs2020 then the overall release of this simulation. That’s all you need to see to know that they do not take quality assurance seriously, if they did this simulation would be an advanced step up on the previous title, but it is anything but.
Time and time again posts and threads on this forum question the integrity of the quality assurance, time and time again they are ignored. It’s so obvious it’s painfully frustrating to consistently see the one step forward two step backwards approach, if we can see it, why can’t they??
I love these ideas! Also, I’d like it to have. marshaller when we park.
if (platform === “PC”) {
show checkbox
}
else {
hide checkbox
}
One of things that stuck out to me, was the AI traffic, and to a lesser (but equally important, ok maybe not that lesser) degree the ATC. Why go to all the trouble of building, was it 91%, of all models, only to have it be much worse than 2020’s ever was. Which is an absolute shame, because the new AI models actually look great!
But:
Why still that Dyson sound for everything
Only a few RW liveries
Gliders connecting to jet bridges
Why is the copilot calling for destination changes to the same destination
Why do Irish accents sound like someone doing a bad impersonation of an Irish accent
I could go on…
I mean, it’s great we have BATC, but that’s a payware addon and also isn’t available on Xbox. I am however, glad to see the Career mode folks pointing out flaws with ATC, so I hope that finally gets addressed at some point, seeing as Career mode is the headliner for 2024. Lord knows a lot of us cried out for improvements to default ATC/AI Traffic (myself included), but nope…
There actually is one QoL improvement in MSFS 2024 that I really appreciate: Moving around with drone camera I don’t have to adjust the horizon every few seconds like I had to in MSFS 2020.
Agreed, but what I don’t like is trying to change drone speed etc sends you back to your aircraft. Is it a bug or intended behaviour, if the latter, just why??