T-6D Texan - Please fix left wing UV Map

ISSUE DESCRIPTION

Description of the issue: Left wing UV map bug creates mirroring on left outboard flap in 2020 and 2024. Livery painting thus becomes very difficult to work around this issue.

If applicable, which aircraft is experiencing this issue: Asobo/Reno Expansion Pack T-6 Texan

[PC Only] Did you remove all your community mods/add-ons? If yes, are you still experiencing the issue? Yes. Confirmed error in Blender.

FREQUENCY OF ISSUE

How often does this occur for you (Example: Just once, every time on sim load, intermittently)? Permanent

REPRODUCTION STEPS

Please list clear steps you took in order to help our test team reproduce the same issue:

  1. See attached photos

YOUR SETTINGS

If the issue still occurs with no mods and add-ons, please continue to report your issue. If not, please move this post to the User Support Hub.

What peripherals are you using, if relevant: N/A

[PC Only] Are you using Developer Mode or have you made any changes to it? N/A

[PC, MSFS 2020 Only] Are you using DX11 or DX12? N/A

[PC Only] What GPU (Graphics Card) do you use? N/A

[PC Only] What other relevant PC specs can you share? N/A

MEDIA

Please add a screenshot or video of the issue occurring.

- Model loaded in Blender. A s you can see, painting the left outboard flap also paints the main wing.
- Right wing UV map with right outboard flap selected. As you can see, the flap is mapped to occupy sterile UV space.
- Left wing UV map demonstrating the left outboard flap section is conflicting inside the left wing UV space.
- The resulting UV conflict as seen in the simulator.

[END OF FIRST USER REPORT]


:loudspeaker: For anyone who wants to contribute on this issue, Click on the button below to use this template:

Do you have the same issue if you follow the OP’s steps to reproduce it?

Provide extra information to complete the original description of the issue:

If relevant, provide additional screenshots/video:

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Do you have the same issue if you follow the OP’s steps to reproduce it?
• Yes, have the same problem with my repaints.

Provide extra information to complete the original description of the issue:
• Initial post is clear enough to my mind

If relevant, provide additional screenshots/video:
• Initial post is clear enough to my mind

1 Like

You get the feeling that the people creating these models aren’t familiar with repainting.

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They did half of it right. :rofl:

We have identified a solution and this will be implemented in my mod available on FS.TO moving forward. The LOD0 flap has the bad UV map and is likely meant to be the LOD4 flap. The LOD1 flap is perfect and matches the right outboard flap section.

I’ll be using a ModelAttachment to re-implement the correct flap at the correct LODs.

1 Like