I’m not trying to argue here, but just want to point out that the FlyInside Bell 206 was developed by a heli pilot who actually owns and regularly flies a Bell 206. I’m willing to trust someone who knows the real deal in and out, at least until other real Bell 206 pilots say otherwise.
LOL You funny guy you. lol
I have tail rotor assist turned on all the time, the Huey still wants to fly in a long right turning arch if I don’t apply left rudder and I’m ok with that. I understand the aerodynamic principles of rotary flight, after all I do fly RC Helicopters which are governed by the same rules. But the Fi Bell 206 flies straight and true with tail rotor assist on compared to the Huey. As I mentioned earlier each aircraft (Helicopters) has their own flight characteristics due to design. Just like airplanes. The Huey is a good flying bird, you just have to fly it a little on the manual side of things.
Except with the Asobo flight model helis, and let’s focus on the Huey here, you don’t get to take out pedal as the airspeed increases. The amount of pedal needed to negate the right turning tendency remains constant through all phases of flight. Oddly enough the FI 206 does require less pedal as the airspeed increases, but you categorize that lower than the Asobo FM Stuff.
Rick has a financial stake in how well FlyInside performs. I would be more willing to trust the opinion of a 206 pilot that is independent of the company. I have the same issue with all FlyInside helicopters. Not just the 206. Having an opposing opinion is an argument. It’s not in bad faith, but an argument none the less.
This is not the experience I have had with most helis in MSFS. It’s not perfect, but I have to increase right pedal as I accelerate. I do not use assists or trim with a PFT Puma.
The FlyInside helis are good, but IMO, don’t feel the most realistic when flying them. All simulated helicopters, in every different sim, have areas that are a little off. The Asobo FM is not perfect, but it’s actually very good. The pedal response is an area that needs work. The right control inputs are required for most phases of flight, but the travel, or magnitude of inputs is a little less than it is IRL. I have minor criticisms of every simulated heli, in every sim.
I can’t really speak to the right arcing tendency, because I don’t experience it the way others have described. I don’t ever use trim in the sim, because it doesn’t work the way it does IRL and I use a controller that stays where I leave it and doesn’t have any force pushing against my inputs. That may change when my Moza FFB stick arrives…
In the Robinsons I fly IRL, you pick a point on the horizon to head towards, and do what is necessary to stay in trim and head towards that point. There is never a time where you can “trim” for hands off flight from point A to B. It seems a function that only exists in sims to alleviate desktop joystick issues, is being used to discuss realism in a way that is not done in real helicopters. For hands off flight, you need an autopilot that will use actuators to make the inputs necessary for you to go from point A to B.
If the real B206, B47 or Rotorways fly as “loosely” as they do in the sim, I’ll keep flying Robbies, because they are more responsive and sharper to control.
I’ve been simming in XP, DCS and MS since ‘98 and I’m a licensed private rotorcraft pilot since 2017. I don’t have a stake in any of these products. I like to voice my opinion because I am passionate about flying helicopters IRL and in the sim. This is all just my thoughts and opinions based on my experience. Take it or leave it.
Taog’s Huey is doing what I expect during more flight regimes than any other helicopter in the sim. Followed closely by the CS R22 and Asobo Cabri G2.
Here is my take on the latest FI birds.
Bingo.
Flight sticks tend to return to center so without trim, folks with a HOTAS or stick kinda have to fight their controls the whole time.
When trimmed in sim, helicopters finally start to fly and respond as expected.
And it really depends on the helicopter but the Huey when trimmed can hold a rough course for around a minute at a time if hands free. So, of course pilots at home start flying hands free which is not realistic but is suddenly possible the way we trim for a HOTAS.
And once we start flying hands free, it is logical to wonder why the helicopter turns a little when hands are free.
I personally love the MSFS helicopter model when at or near an airport. Hover, taxi, landing. And the way a R22 gets used, it tends to like flying in this close to the ground envelope. So it feels great in sim. Like, stunningly good.
Once in the air and cruising, I prefer the FI model for its feeling of inertia and weight, and for its atmospheric simulation, like density altitude.
But in a perfect world, I would love to split the difference and just add a bit more inertia to the MSFS model, and the atmospheric simulation used in the FI model.
In both engines, I really like how the atmosphere is used in certain parts of flight. I really do enjoy the rotor and air simulation of the MSFS model, especially when air from the rotor is interacting with the ground. And I love how the FI model feels, especially above 2,000 feet. In both models, once I am flying in their sweet spot, I am convinced I am powered by and floating on air.
And when I switch from one flight model to the other I am left momentarily confused as I switch. FI is definitely the more difficult model to get used to, but to its credit I do not feel like it makes me worse when flying other helicopters. FI might be too hard, but it does help me improve the skills I need to transfer to the easier (except the R22 which is not easy) flying MSFS model.
I agree. The Huey is among the best. Still need more time with it to see where it lands on my list of favorites. Definitely in my top 3 helicopters. Perhaps my favorite all around in low flight and cruise.
So how do you trim this thing…? There’s no trim capability on the hat switch on the cyclic…the red button says trim release and theres only that forced trim switch on the center console…?
You may need to look at a YouTube video to get the specifics and see how it is done.
But rotor trim must be set. Rotor longitudinal trim is nose up and nose down (I assign down to the up hat switch and up to the down hat switch), and rotor latitudinal trim is left and right (left to left hat switch and right to right). Then reset rotor trim needs to be set to a button like the trigger for things like landing.
I just bind hotas buttons for trim as I don’t have time to use a mouse to tweak a button in the game to trim helis, they are a bit too hands on. Sim controller bindings for heli trim are -
INCREASE ROTOR LATERAL TRIM
DECREASE ROTOR LATERAL TRIM
INCREASE ROTOR LONGITUDINAL TRIM
DECREASE ROTOR LONGITUDINAL TRIM
If you have a spare hat switch on your hotas it would work nicely. I don’t sadly.
I’m using the TM “Xbox” TCA side stick. I had to do the rudder sensor fix today to stop the random rudder twitches. Annoying as heck when your flying. I’m not fond of rebinding buttons to certain functions in the controller menu’s. I’ve done it before and really screwed things up. Microsoft doesn’t make it easy to do from what I’ve experienced and read what others went thru on the forums. Its tricky at best or at least. lol I’ll do some YT searching for a tutorial on controller bindings.
The key is to make a duplicate profile so if you mess it up, you still have your default profile to return to.
I’ve easily made a profile for each of my rotorcraft. Just copy one before changing it. Helis definitely need their own bindings compared to GA aircraft. There may even be a default helicopter profile in your controller settings, I’m just not sure if that includes rotor trim though. Makes a world of a difference being able to trim helis though. My hands start to object (pain) when having to continually put pressure on the sprung stick for forward travel, so triming is a must.
Agreed on both posts. Ya there is a default Heli profile but I used it once and didn’t use it again for some reason, don’t remember why… And holding the stick with a left twist whilst I fly is a royal you know what and hard on the hand after awhile especially if you fly long distance in a Heli. I only use the Heli’s for touring around terrain or city’s etc, never for uber long distance travel. I use the F-18 for that or the A320 to the next country or province or city.
I wish we had the ability to switch aircraft without setting up a new flight if we want to stay in the same city or area to fly. Gets annoying after awhile. Grr. lol
Well you have the basics now. And the setup (especially if you can find a video) is not as frightening as you suspect.
So let us know if you give it a try or run into new issues. We would love to get you flying properly.
Ya I really like the Huey, and prefer trimming it instead of holding the stick left all the time. I’m willing to go thru what ever it takes good or bad to get this fixed. I’ll fiddle with it and report back. I’m going out of town Wednesday for work so I’ll fiddle with it after. Next 2 days are busy locally for me. Work gets in the way of life, ruins everything, we only do it for $$$. If it wasn’t for $$, I wouldn’t do it. lol
You can do that from dev mode.
Not on Xbox, or within the formal sim where stats and flight hours are tracked.
Agreed. Twist joysticks are the worst for helicopters. Pedals are the best option, but not accessible for everyone. Long ago I used to have a Saitek X45 that had a rocker switch on the underside of the throttle. That was better than a twist stick. I would really rather use a single button to incrementally input anti-torque rotor than a twist stick…
I did OK with a twist joystick for all helicopters in DCS, a number in XP and MSFS but once I got pedals it was so much better. First thing I noticed was my takeoffs were much smoother.
I had rudder pedals in the very beginning but hated having to keep my feet on em. I found it uncomfortable.
UPDATE: As I said above I only tried the controller Heli profile once (I remembered why) because it was hard to hold it straight and all you would do is spin constantly to the left or right there was no happy medium in the beginning. It’s obvious something has changed since the early days with that profile either thru updates or what ever. But I just tried it again and I’m able to lock the tail rotor for straight flight unless I go to far right or left in which all I do is spin around violently. It seems the rudder is sensitive and you have to twist the joystick slowly to fly straight. It’ll take some practice getting used to it but it seems to be working properly compared to the earlier FM profile days at the beginning of MSFS.
If I keep the right peddle in the spot you see in the pic it flys straight with no rudder input.