Taurus M - aircraft pitches up violently at low speed - CG too far aft?

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ISSUE DESCRIPTION

Description of the issue: aircraft behaves as if the CG were too far aft.

At landing speed there is negative pitch stability, with the aircraft pitching up violently when it would be expected to stall.

I do not exclude that I’m making some mistake in loading it.

FREQUENCY OF ISSUE

How often does this occur for you (Example: Just once, every time on sim load, intermittently)?

Every time.

REPRODUCTION STEPS

Please list clear steps you took in order to help our test team reproduce the same issue:

  1. Load up aircraft without changing anything in the EFB

  2. Take off

  3. Approach to land: aircraft will pitch up violently around 30-40 kts

YOUR SETTINGS

If the issue still occurs with no mods and add-ons, please continue to report your issue. If not, please move this post to the User Support Hub.

What peripherals are you using, if relevant:

[PC Only] Are you using Developer Mode or have you made any changes to it? Nope.

[PC, MSFS 2020 Only] Are you using DX11 or DX12?

[PC Only] What GPU (Graphics Card) do you use? RTX 4070 Super

[PC Only] What other relevant PC specs can you share? AMD R7 5800X, 64GB RAM

MEDIA

Link to a recording of the issue:

I don’t know why there is a cargo tab (maybe should be removed ?) in the EFB but have you checked it is set to 0 ?

Was able to replicate. It seems that when approaching the stall speed (34kts) it pitches up violently and then stalls. Would be interesting to get input from IRL pilot on this glider to understand if it is the expected behaviour or not. I would say that you need to keep higher speed than 34kts to land safely.

same here. May 2026.