The thing to be aware of, is that pretty much everything you do in an aircraft will take significant time for your inputs to actually translate into how the aircraft is handling.
It is normal to have to give significant throttle just to get an aircraft rolling, but if you hold that amount of throttle until the aircraft is rolling – and certainly after that point – you will end up going way too fast.
When you turn the wheels significantly, that creates resistance which will slow – or prevent - the aircraft from rolling. So it will take a little throttle to compensate for that.
When it is time to turn, if you need to slow the aircraft to navigate the turn, the proper way to do that would be to do it before the turn.
This actually applies to performance driving of a car too. Going into a turn too fast, and braking while turning, puts a lot of forces on the tires. It turns out, when you are driving a car at its absolute limits, you’d find that braking prior to the turn will get you a lower time (and cost less in terms of tire wear).
In an aircraft, the same principles apply, but also you have to consider that if the brakes were to fail it shouldn’t result in an excursion.
In general, it is not desirable to have throttle and brakes in use simultaneously and against one another. Your brakes will run hot and you will burn more fuel than is needed.
Coming out of a taxi turn is also a lot like performance driving. Once you get about 3/4 through the turn, you will want to lay down a little throttle so that you exit the turn at the proper taxi speed and not roll to a stop. After all, you have a timeline to manage and a responsibility to not hold up the airfield traffic. LOL.
Having the front tires turned does present a lot of resistance to the aircraft forward rolling, and the way it is done in this sim is actually fairy realistic.