New to the forum. The last version of MSFS I owned had single-digit version number. I bought MSFS 2021 and a TBS Velocity One yoke/throttle. I am happy with the yoke for its price point.
The challenge I am having is that none of the three included control maps (default, single-engine prop, twin-engine jet) seem to map key inputs to any of the buttons they claim. Yes, I can methodically remap the entire yoke to keypresses of my choosing but I just wanted to fly for a bit. For example, the button labeled B2 on the yoke appears to actually be button 13. The button labeled Button 5 on the throttle is actually button 7. What madness is this?
It does not appear that one can simply download a configuration from the Internet for this yoke and short circuit the arduous task of remapping the thing.
A few MSFS frustrations…When I attend to map something to the Keyboard like Parking Brake toggle to P, I get an error from MSFS that says that controller is not selected. If I ignore the warning, MSFS switches from the Velocity One yoke to the keyboard for control. If I attempt to remap a button on the Velocity One, MSFS creates a new profile for that button. The whole thing is just not intuitive.
I have a Thrustmaster F-16 HOTAS and Warthog HOTAS from the old days when I built complete cockpits. They were easier to understand than this one.
Do both of the V1F peripheral’s show up separately? So do you see a throttle quadrant separate from the yoke, and you can select either of them?
I think some reports of it showing up as only one peripheral were reported early, and it may have had something to do with how the drivers are installed.
Note, I did NOT install any drivers from Turtle Beach. The Windows drivers that automatically install worked straight away.
OK. So make a copy of the single-engine prop profile then tweak it, right?
No, the TBS yoke/throttle quadrant shows up as one peripheral. The actual labels on the yoke/throttle don’t equate to what shows up in MSFS when you scan for a keypress. There are probably enough buttons to actually map all the controls found in a small prop aircraft. Not so for a light jet or commercial jet. Hence one must either use the keyboard or build a cockpit. I don’t get how to build a profile for the yoke and a profile for the keyboard and have them tied together as a unified profile.
Just to complete my thought with some pictures, this is how it should look in the Controller setup. Yes, you can ignore the button numbers on the pictures in the lower right. They bear no resemblance to the numbers MSFS assigns to them for some reason. The first picture that shows the yoke+quad is also confusing, because that screen is ONLY for the yoke settings. You switch to the quad’s screen to adjust those settings.
Has anyone built a map of the yoke/throttle which labels the buttons with the MSFS button numbers. Baring that does anyone have a graphic without the TBS numbers already on it?
I followed this video after I got it last week. Set up all my profiles on the throttle now for basic prop, turbo prop, twin engine prop, twin engine jet and quad jet now. Works well just need to select the people applicable before loading to fly.
Impressed with it, I’ve also used these to mount to so can adjust between the different controls I’ve got based on the plane.
I got my Velocity one, it worked for a couple of days … MSFS updated … then 'Windows-updated… and now my 'yolk-assembly does not appear in MSFS, only the ‘throttle-quadrant appears’ … updated firmware, no difference … the 'yolk; lights are all on, I can map everything on the yolk itself , but, zero ‘in-game’ function … anybody else??
My control screen indicates (3 axis 20 button game pad) 2x one for the yoke and one for the throttle quad. Instead of the Velocity Yoke like it shows in your pictures. Maybe a driver issue?
I have the same thing. I’m on PC, Windows 10. But the control screen indicates the same as Wildangel9300’s. I’m wondering if it has somehow updated as an Xbox?