I am still puzzled with Texture Resolution, particularly in MSFS 2024. As I understand it, the setting deals with cockpit quality, aircraft textures, tarmac surfaces and such. What about ground details like mountains, mesh, buildings and other infrastructure?
Does anyone use low texture resolution to give more headroom to GPU VRAM until Asobo comes up with better VRAM optimization? I notice higher texture resolution is prone to fps drop during take of roll and landing.
Thanks