The Asobo/Microsoft VR TEAM

That source is well known. I’m also not making assumptions, but whatever, it doesn’t matter.

I’m not downplaying it, It is what it is. They’re also not “neglecting it”, they’ve stated that many times.
Look how many job openings for MSFS Asobo have: Careers | Asobo Studio
I count 21. That’s hardly neglecting anything, that’s a serious recruitment effort that smacks of a lot of work needing bodies at the coalface. You can bet the technical and design roles are equally required to develop for all environments, because that’s what people are using.

Everyone wants their personal issues with MSFS fixed yesterday, VR users are not the only ones.
Just give it some time.

I’d also recommend you watch the bit about the World Update Development Process, and get some insight into what goes into it but also the size and span of the teams involved:

This is not a small process by any means.

I personally don’t have any problems with VR in MSFS at the moment, loving it.
Sure, there are issues, but there’s a lot of issues still being working on.
They’re not independant of VR is the mistake I think a lot of people are making, even though there are VR specific issues as well. Swings and roundabouts, as they say.

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