THE rudder

Ah, they’ve turned it off entirely! Interesting. It used to make the graph below go crazy. I’ll have a play around later I think.

This depends on aircraft design. There are e.g. ‘standard’ single engined aircraft which do not roll at all with rudder input. E.g. the Do27.

1 Like

You would think so, but it seems like a lot of people don’t use the forums built-in search feature before posting a duplicate thread. But I guess that’s the difference between knowing how to use a thing, and refusing to use a thing, for reasons. :wink:

Yes the sim is not perfect. There are quite a lot of issues.

Yes try it and give me a feedback👍

1 Like

That would be an exception then, I’ve never flown or heard about any aircraft not rolling when inducing a yaw and vice versa. Out of interest, how could you have an aircraft not rolling when inducing a yaw? Does it automatically counter any rolling tendency with ailerons? Aerodynamically I can’t think of any reason. Would this also mean the aircraft rolls without yawing? In which case the aircraft would have neutral directional stability and requires a lot of rudder to stay coordinated in turn.

The only way I can think of to have an aircraft yaw without roll would be an aircraft with an enormous ventral fin sticking out below the center of mass…

1 Like

'Twas ever thus.
My son once complained that his shoes were faulty as the laces kept coming undone after he’d tied them.

He was three years old.

1 Like

This is a flight sim forum mainly for people enjoying a hobby so you should expect people to be asking questions. The sim doesn’t even simulate adverse yaw properly so the “principles of flight” as you put it won’t be the same as in real life.

When you turn in the sim, it’s completely coordinated because of the adverse yaw not being simulate properly. Yet in real life you will need to apply rudder to make it coordinated. So it’s no good suggesting someone read up on the principles of flight when the sim doesn’t simulate properly in the first place.

Yep, its broken! :slight_smile:

You used to get a graph at the bottom that illustrated them. I also opened the dev. mode so I could see the “Speeds” debug in the “Aircraft Editor”. It showed no signs of gusts at all, even though the weather screen itself did indicate gusting was turned on, though that appears to be entirely cosmetic now.

1 Like

It depends on the plane you fly. Some demonstrate this better than others.

2 Likes

There is when flying close to obstructions, buildings, mountains, hills, cliffs etc. Not only up / down draughts.

1 Like

Yes, I did some early tests of “wind shadows”, I think they are called. I set up a very high wind, enough to get a Cub to effectively hover. I then slowly approached an aircraft hanger, then slipped in behind it. As soon as I entered the buildings “shadow” the plane stalled.

I’ve also seen it when flying low between buildings. There is some brief turbulence as you pass by, which is not seen if you turn the wind off entirely.

1 Like

Why do people think the sim behaves the way it does in real life. I don’t understand why people start quoting principles of flight and trying to make the OP silly for not googling it first. This is not a professional simulator, the majority of us are hobbyists so there are going to be questions. Questions that may seem obvious to a real world pilot but not to someone just simming on their home PC.

Mate what’s playing on Xbox got to do with anything. Are you suggesting that someone who’s never flown or used a sim, but starts on PC would just know this, or is just that because he’s playing on Xbox he’s incapable of knowing it. Could you be anymore condescending?

Which planes simulate this properly in the sim? All the ones I have tried have coordinated turns without having to use rudder.

The 152, and I think the 172 both illustrate it. Actually, have you tried the BBS BN2 Islander?

I’m not a pilot, and have never been in an Islander so can’t even speak from experience that way, but watch its turn coordinator when turning. Even when using rudder its like the plane is shaking its head. Some have suggested its turn co-ordinator might not be working properly, as you will often see the ball move opposite to what you expect it to, and oscillate either side of centre.

Also try doing dutch rolls in it. :slight_smile:

1 Like

I’m searching for the question you speak off, you mean this?

The OP automatically concludes that the sim is in error, and the question asked to the devs is to correct this “mistake”. In this case it is irrelevant which principles are correctly simulated and which are not.

Apart from some faulty implementations and missing flight dynamics this is by far the most immersive simulator out there. No its not 100% realistic, spoiler alert, I’ve never flown any level-D sim which I found realistic either.

8 Likes

I completely agree with you. At the end of the day this sim is classed as a game and always will be. It’s not a professional simulation tool used for real world training. It’s quite funny how people start to talk about principles of flight when the sim they are using doesn’t even simulate “principles of flight” fully.

1 Like

Imagine creating a topic not wanting realistic behavior in a flight simulator…

1 Like

The turn coordinator in the 152 and 172 is completely centred when not using the rudder. But in reality you would have to use rudder to have it centred. Are you sure these aircraft simulate adverse yaw properly?