The same initial zoom in every airplane

Ok, fair enough.

If Asobo haven’t given the user the abilty to adjust things to their preference without editing config files (obviously impossible for xbox users) that’s another thing they’ve got wrong.

I personally think changing (and saving) FoV per aircraft is a bit odd, but wouldn’t object to people having the option.

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That’s fair. I use a head tracker, and to save me from getting head tracker neck, if I want to look all the way over my shoulder I will hit a hat switch so my point of reference is behind me to the right. That hat view I can have a slightly wider FoV, effectively like scrolling down on my mouse wheel, so I can see slightly more than normal. Not much, just to take in all the windows from front to back. That’s really the only use I have for it though.

At current state aircraft add-on developers have that “option” to set their preferred FOV for their products.

For example,
Fenix A320 has 0.5 for initial zoom,
BLSQ Baron has 0.26,
Default Asobo aircraft has 0.35.

I want a single value for all of my aircraft, which should be determined by me for my preference and my screen. For that I have to set different FOV slider for each aircraft, unless I edit cameras.cfg manually. (I’m doing the latter.)

I want stop them - developers - from having such option, because I think its the users who should have the option. So it’s about giving you - a fellow user - the option, not taking away from you.

You may not agree with this, if you want different FOV for different aircraft.
Then I’d wonder, why??

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Different FOV per camera view actually. But technically zoom level for that.

“Different FOV per camera view” is good.

I think what we’re talking about is the default pilot view(s):

a universal FOV for the close cockpit view (F9) in every airplane
a universal FOV for the so called VFR view (F10) in every airplane
a universal FOV for the landing view (F11) in every airplane

… and most crucially a universal FOV for VR flying,
because no one bring different eyeballs for different airplane.

We both play the same FPS game. You like a 90 degree FOV, I like 100 degrees. Both of have the same eyes. Is this any different?

How do you know about my eyes? :grinning:
Maybe my eyes have only 90 degree FOV, yours may have 100.

Whatever it is, mine can be different from yours.
Exactly because of that, different airplanes should have same FOVs, that can be changed by a user.

Please notice that the point here is “in every airplane”, not everyone.

If it was me with 90 degree FOV who pilot different airplanes,
Every airplane add-on should have 90 degree FOV for me.

If it was you with 100 degree FOV who pilot different airplanes,
Every airplane add-on should have 100 degree FOV for you.

Every people can prefer different FOV and have different FOV.
But airplanes can’t.

I can do that right now, changing them as I see fit. In fact I often do change the default pilot position height, and then adjust all the quick views so that they match. Not as much of a pain as you might think. You scan alter the FOV in the same way, though I tend to only do that for one or two of the quick view angles, for head tracking reasons I mentioned earlier.

I think the simplest way to summarise this in a way we agree on is that the FoV should always be consistent with the camera zoom level, and not change per-aircraft.

The discovery that this isn’t the case is baffling.

I do that too.
If I was a XBOX user, I couldn’t do that.
And I don’t want to do it “often” but just once.

It doesn’t currently, and it doesn’t cause me any issues, though it would be nice to do it without tinkering with the files. I know you can set up custom cameras, but then I have to assign those views to a hat switch, and right now we can’t have per plane mappings. In 2024 we can so that may be more useful then.

Interesting topic did not know this was or is an issue

I think im with hobanagerik,
But im not sure i understand this

Blockquote[quote=“hobanagerik, post:31, topic:625441”]
I know you can set up custom cameras, but then I have to assign those views to a hat switch, and right now we can’t have per plane mappings.
[/quote]

But you can setup different profile par airplane on the device where the hatswitch is attached to, so easy to copy the profile and adjust where is needed and save.

Sorry if i misunderstood

Me i like the initialzoom as is and i like to change this every now and then especially with multi pc to create and forfill my need to create multimonitor setups combined with beamer
The initialzoom is setting view distance in outside world and pbh adjust and xyz adjust to straighten where is nessesary in my setups.
Translate the view forward, backward, left and right up and down i use for distance to the flightdeck or instrument panel.
This to me is different in airplanes it can be 0.01÷ or - or more to make a difference
and is from my pov why they should leave it as is.

But offcourse im not the only user and if they may change it ever i know i will find another way
for the sky is no the limit my eyes

Personally I have fairly wide periphal view
And i think for fov is pretend stand on for example a beach and spin round with view to the ground ( guess it makes you dizzy ) then relay the view point to the horizon and spin yourself round ( guess it makes you dizzy) (( i didn’t say you had to spin fast did i ))
Any way this is my way to determine fov no fisheye due to zoom
Im no optometrist but not every eye is the same i understand

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