The V-22 Osprey from Miltech Simulations

Releasing before Friday at ORBX, Marketplace to follow in roughly 2 weeks

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Wow! That is far sooner than I would have expected!

  • Fire T-Handle basic functionality added
    What does this fire handle do in the sim now?

  • Prop downwash effects
    Are these visual effects or something you feel in the flight model?

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Humm I don’t know where you live but it is Friday. :thinking:

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Just finishing the release candidate, will be available shortly

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Osprey V1.2.0 has been officially released to distributors and should be available at ORBX in just a few hours. Marketplace may take about 2 weeks to release for PC and Xbox.

Changelog:

  • Tweaks to the flight model and trim

  • Flight model significantly improved.

  • Throttle Curve improved for better handling.

  • VRS Significantly improved. Transition in and out from VRS is a lot smoother now

  • Fire T-Handle basic functionality added

  • Engine Control dummy lamps added

  • Hyd2 and Hyd3 Reversed on PFD fixed

  • ASI Texts missing added

  • TACAN Support

  • Fuel consumption adjusted

  • CV-22 and CMV-22 model variants included (Mapped to their corresponding liveries - eg. Air Force, Navy)

  • Prop downwash effects

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Wow, the new update is very impressive to fly. I only had time for a brief hop but the throttle response is significantly improved and it is much easier to fly smoothly now. The transition is improved to the point where you don’t even notice the changeover.

This is an outstanding module to fly now. I find that it makes a terrific general aviation aircraft. Want to fly low and slow with superb visibility? Osprey. Want to get there in a hurry? Osprey. It is amazingly fun to fly along a river course at low level either at 90 knots or 260 knots. Not realistic to the type you say? I say dream big. If you are rich enough, you could own anything and today you chose the Osprey as your personal sport utility vehicle. After all, the first rule of flight sim immersion is to let your imagination put you there. Whatever, this is a rant but seriously, this is an aircraft that seems to be tailor made to having fun in this sim and I am very much enjoying it. Well done MilTech!

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My review of V1.2 in french

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So it’s easier to fly now
 is that more realistic? :slight_smile:

Also: has anyone found any replay tool (preferably free) that works with the Osprey, even if you have to use a workaround? I use Flight Recorder and I couldn’t get it to work at all (I’m pretty sure Miltech says replay is not supported but maybe someone found a trick).

I would be the very first in line to say that I don’t have a single clue about what it feels like to fly the Osprey and how realistic this simulation really is. All I can say is that now, the very unbelievable throttle response has been toned down to something that sure feels like it is more realistic behavior. It sure is fun to fly now.

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Hard to say as we have never flown an Osprey either :wink: But in general, it should handle better:

  1. VRS has been greatly improved based on feedback from real pilots. While the Osprey can indeed enter a dramatic Vortex Ring State stall, it can also recover from it quite easily if the aircraft has sufficient altitude by just gaining airspeed and therefore, regaining lift. This wasn’t very well modeled originally, and has now been greatly improved - recovering from VRS is now a lot easier. Most VRS accidents have occurred at very low altitude where regaining lift is pretty much impossible.

  2. Throttle curve is a lot more “linear” now, which eases the operations of the aircraft, especially at low throttle. Not sure how realistic this may be, but it has been a common request among customers.

  3. Inertial forces are more realistic now. Movement felt a lot more “robotic” before, as the flight model was primarily using only the 3 main axes of movement. The model is now a complete 6-DOF.

  4. Transition in-out from APLN mode is smoother

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From the MilTech FB page. This is a very encouraging statement and stands as testimony to the integrity of MilTech as a top-notch organization.

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That’s correct. Microsoft has already confirmed that virtually all products will be compatible with the new simulator, with perhaps only minor updates required. We are waiting for the SDK to be officially released to get started with testing and preparing any required updates. We are expecting very minor updates to be required, and as such, we consider that no one should be charging for these. If you have been in flightsim for a while, these kind of updates are not a new thing (P3Dv3/v4/v5, XP10/11/12, etc.)

Though it was unexpected, these are exciting news for us. The new missions enable a new world of possibilities for our Osprey and future aircraft. We have been more inclined towards aircraft that can be used in these sort of operations - Medvacs, cargo, transport, etc., as it works great with our catalog of aircraft carriers and upcoming scenery products.

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Thank you very much for the response. I am aware of the update cycle of simulator platforms but it is the recent customer experience in XP12 that has me concerned. With the huge caveat that we are talking about two different companies here, the rhetoric was incredibly similar with promises of “forward compatibility” for existing products. The reality turned out to be much different with true functionality only being possible after what some developers described as a complete re-write of the module code. This has led to extensive delays in the release of XP12 versions of XP11 aircraft. Some developers had no choice but to charge for new versions of their aircraft simply because the work involved in the modifications was so extensive. Even a year after release of 12, most modules can be flown in it but certainly don’t have full functionality and that has been a source of customer frustration because much as it is here with MSFS, it is the third party aircraft that are the cream of the crop.

Again, this is two different companies with vastly different sim platforms and I remain optimistic that the modifications required for the upgrade to 2024 are indeed minor. I certainly agree that the new functions of the sim are tailor made for the incredible capabilities of the Osprey. You have an outstanding product here and I am very excited to see where you take us with it.

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I have sufficient reasons to believe this won’t be the case with MSFS. Apart from what has been already communicated by Microsoft, I know of developers who were working for Microsoft on aircraft, using the MSFS2020 SDK, and suddenly these aircraft appear on the trailer. This, plus the fact that Microsoft continues investing on detailed aircraft (eg. the ATR, Antonov and other upcoming “famous flyers”) is enough for me to believe the migration process will be smooth and changes will be rather minor. Regardless of what needs to be done, we stand committed to no upgrade fees.

I would hope that developers get access to the beta version of the simulator and SDK, as we got back when MSFS was first released. That would give us enough time to test the products and make any necessary changes to ensure everything is fully “MSFS2024 compatible” upon release of the sim. I guess these are questions that will be addressed during the SDK/Dev update next month.

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That is a very reassuring response. I very much appreciate your communication on this and I thank you for taking your time to do so. Cheers!

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I think with this announcement 2 years ahead, Microsoft is kind of forced to either promise add-on compatibility or have customers suddenly get much pickier about which add-ons they buy for MSFS 2020 for the next 2 years.

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To be honest I wonder if they even planned the announcement, or just had to follow a corporate marketing schedule. The fact that no developer was aware, not even those who work closely with Asobo. The fact that they had to clarify on the FAQs a few hours after the announcement because the community was going insane. Really, a PR disaster.

Don’t get me wrong, I’m excited about the new sim. But these unexpected changes and the lack of communication affect 3rd party devs. Now that we have a stable platform, now that the SDK has matured and it’s now, for the most part, well documented - we get a new sim. So I guess we’ll always work with a “developing platform” and will have to adapt to that.

I’ve seen lots of people commenting that they won’t be buying any new products until MSFS2024 is out. We developers will see a hit on product sales, especially on new products (pls support your devs :wink: :wink: ). Microsoft is also losing money there - they make millions every month from marketplace fees.

Other people feel its “too soon” for a new simulator, and I do have to agree. It feels that this new version could easily have been a few Sim Updates + paid DLC expansions. I bet that would have worked a LOT better (in terms of PR, marketing and even revenue) than trying to sell a new sim.

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yea, it seems a bad idea to drop an announcement without any information, knowing the community would be clamoring for clarification and details

i dont know why else they would unveil a teaser completely unprepared to answer even the most basic of questions

No worries, I keep supporting devs and will not change my buying behavior. We all want a thriving 3rd party market for MSFS 2020 and 2024 alike, don’t we?

If we stop purchasing now, we all lose, no matter how the transition or the parallel operation of the two sims pans out.

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