The amount of throttle you need for hover is much higher than airplane mode flight. Hover needs 90-99 pct. throttle when the nacelles are at 90. Also VTOL is not available at MTOW - the manual states the max weight.
That being said the throttle is extremely sensitive and most of the time you use the upper 10-20 pct of the throttle range.
Here is an article on how to fly the V-22. Hope you find it useful.
I am beyond pumped for this aircraft to release on Xbox. I know itâll take some time and maybe until after the wasm update (if thatâs what itâs called) that allows for more complex aircraft and design features behind the scenes coding stuff etc.
It canât get here soon enough and on Twitter the msfs design team just recently announced the update is on track And on schedule to release on time and nothing could be better news. Iâve actually tried to enforce upon myself to purchase no more store items after I got a little crazy buying Concorde, premium deluxe upgrade,.typhoon, harrier, 737 max (got bad ratings but I really wanted a 737) f22 raptor, airport scenery upgrade, ground vehicles update, f35, 355 skymaster, a su27 I think it was. Trying not to buy the felon since itâs so cheap and the baby Airbus because I want a md80 something small and nimble and like a little rocketship. Also.want a bae146, c5, sr71 If they make it, several military jets etc etc.
But that osprey after watching some review videos on just how great it is (the lights on the tips of the prop blades and all the exquisite detail everywhere on the flight deck and just⊠wow)
Wish you developers could or would develop a fast forward button that makes releases hurry up. That and of course an emergency addon that does stuff like wind shears, bird strikes, and really just takes maybe some classic situations in history that were dangerous for airplanes, recreates the scenario, and then us the pilots have to try and salvage the situation and get safely on the ground or say⊠In the Hudson.
Thanks for everything you developers do and continue to make great content for msfs users. Without you wed all be flying 172s or darkstars or 747s and that would be it and boring.
As an MSFS heli fan, I am also thorougly enjoying the Osprey! Having both the hovering abilities of a heli and the long distance flying at speed makes it perfect, especially for exploring new areas. In the pictures I am cruisung through the Zambesi gorge towards Victoria Falls (Jeppeson2001).
I hope the missions/operations (e.g. dropping cargo, picking up victims) that were announced previously will also appear.
Thatâs an awesome scenery, isnât it?
Sure is, like the Osprey.
Planned, though no ETA yet. We are prioritizing bugfixes/system updates/improvements before moving on to the adding new features (such as cargo, fast roping, new variants, etc.)
I would recommend creating a new controller profile and modifying the throttle curves to your liking. The Osprey does handle quite differently than other aircraft, especially on VTOL, which may require more a throttle curve that allows you to have more granular control.
Sink rate alarm goes on around 1500ft/min (as per the real aircraft) with VRS occurring closer to 3000ft/min. These values are taken from the real aircraft manual. The Osprey generally only goes into full VTOL (nacelles 85-95 range) when <1500ft above ground, you wouldnât descend vertically from higher altitudes.
Thank you for the tip. I was wondering if there is a more detailed indicator of climb/sink rate than the arrow on the right in the mfd? I find it difficult to get an exact reading when trying to control a hover/landing.
Also, Iâm surprised that there is no visual or aural overspeed warning. That has cost me a few crashes.
I noticed when you have the nacelles not fully locked it gives you kind of a performance boost. So for example at an nacelles angel of 10 you accelerate much faster, than with nacelles full forward. Also in this configuration you can turn almost on the spot without loosing much speed in a tight turn. Is this going to be improved?
Looks like another Iâll be buying, getting to be a very expensive hobby.
0 degrees or airplane mode is MSFS fm - everything else is custom code. I guess theyâre difficult to align 100 pct.
This is a subject of discussion - on the real Osprey, the engines are capped at 83% when nacelles are 0deg and up to 103% when nacelles are >0. Though this is not fully simulated on MSFS, it would in fact mean that by increasing nacelle angle, you can also get some extra thrust from the engines. It also has to do with the equations governing the custom flight model, it is quite complex to fully align it to the CFD aerodynamic model (APLN mode)
Thatâs all there is In general, keep it just slightly above the point where Sink Rate comes on and you would be safe from VRS
If anyone is on the fence for this one, itâs 20% off at the Orbx store for the next two days (and so is the Amphibious Ready Group).
For those wondering âWhen will the Osprey/ARG be available on the Marketplace?â:
We continue hoping that soon (âIn just a few weeksâ) as we have satisfied all the requirements and submitted all files for Marketplace release. However, the truth is: It is nearly impossible to predict. In contrast, compare that to ORBX: Osprey v1.1 was injected, tested, and released in under three hours after our submission.
Our friends at SoFly and Parallel 42 have recently posted on their forums articles regarding Microsoft Flight Simulator and the current situation with the Marketplace. Itâs not only frustrating for us, as Developers, but also becoming a problem for Customers - it takes months for customers to receive updates. We believe that the built-in Marketplace is key for both the success of MSFS, as well as the success of all 3rd party development teams. We hope that, by voicing our concerns and frustrations, the situation is improved for developers and customers alike.
I would highly recommend reading the blog posts by SoFly and Parallel 42:
If you are still waiting for Marketplace release, I would highly recommend you consider ORBX - Not only youâll have a better experience and get updates faster, but also youâll get a discount a 20% discount applied to your order: Miltech Simulations - Orbx
It wonât be in a few weeks, as you said it needs WASM.
WASM is fine on PC. Marketplace release for Xbox would happen sometime later this year (after SU12) as it requires WASM.
Unfortunately the Marketplace situation affect Xbox the most, as they have no alternatives for 3rd party content - and the Xbox market is very significant in size.
The marketplace really has folded in on itself at this point. Take the GotFriends Wilga. It has been 7 weeks and 5 days since it was released on their website. Longer still since it has been submitted to the marketplace. Thatâs 2 months! That kind of a delay is not just an inconvenience anymore, it is a sign of a defunct system that hurts the revenue of developers.
Absolutely true. Waiting weeks or months for GOOD products, but then we get ânight lightâ packs every week.
Microsoft needs to âget it togetherâ to put it lightly.
I know devs work hard, it takes timeâŠbut at the end of the day, itâs up to MS to get it to us Xbox users.
It really is frustrating, I am addicted to the sim on xbox, and wait patiently every week to see what comes in the store update, hoping it will be one of these great products that I have been following the development of, aaaaaaaaaaaaaaaaaand⊠we get things like the Corvette and the rubbish from msceneryâŠ
So the Osprey seems to have an ILS implementation, but is it possible to use it? I believe the manual states that it should not be used in if nacelles arenât straight, but you need to raise them to land, so how do you best make use of ILS on approach? Go in part of the way with 0 deg nacelles, then turn off autopilot before you start raising them?
Do real Osprey pilots actually use ILS on some approaches that have an ILS?