The V-22 Osprey from Miltech Simulations

I think the docs say to turn off ALL assists. So might want to go back through the docs that came with the Osprey and see what it says. Sorry not at my PC to look it up.

Good luck!

Oh yeah, that looks really good and I’m going to get it soon. Xplane will then disappear from the hard drive after all.

But one question, a cat doesn’t happen to be sitting in the co-pilot’s seat? I got so used to it in the Osprey. :joy:

Thank you for taking the time to make this response. I just wanted to thank you and tell you that it’s made you a sale - I was unsure due to the lack of flight planning on the cockpit but knowing that’s coming is enough for me.

Update is out since yesterday, not what i was waiting for.

OSPREY MV-22 V1.0.1

  • Texturing Improvements (Interior)
  • Liveries tweaks for quality and realism
  • Engine overtoque under normal flight condition
  • Interim power (PFD/FLIR) now has colored visual queues to avoid overstressing the engine (blinking red for caution, yellow for high RPM, green for normal)-
  • Adjustments to how torque/throttle kicks in (instead of a sudden kick of power at around 50% torque)
  • APU Coming up too fast (adding a delay of a few seconds)
  • Flapaileron Animations Fixed
  • Aircraft suddenly drops several thousand feet (when converting above 8000ft)/problems with Conversion operations/takeoff at altitudes greater than 8000ft.
  • Aircraft accelerates as pitch angle is increased
  • Oil Temps drop with engines running from 270deg Celsius
  • Adjustment to Instrument view to make APU accessible

I’m excited about the adjustments to the throttle response myself, should make it more intuitive.

I agree 
 the new throttle-to-power code is much much better.

that was it for those two issues

I still have a low RPM warning on the center panel, but it goes away when I raise the “throttlective”

I can’t wait to try the new update!

I installed 1.0.1 and noticed I now have very little or no aileron authority in airplane mode? It used to be very agile.

I noticed the same in v1.0.1 
 and my “solution” is to put the nacelles a 1+ deg (which disables the MSFS flight model) 
 when I need to be agile (during final approach etc.)

It seems to be a known bug.

Yeah, this is definitely not right. I mean, compare this roll rate 



 to this roll rate with full stick input:

I recommend some testing before releasing an update. :wink:

Also, I can’t see any significant lengthening of the APU startup time (it’s still waaay too fast, an APU takes 20-60+ seconds to start and reach full RPM) and any worthwhile changes to the collective/throttle either. The range between hovering/descending/ascending is still way too tiny and imprecise. I wanna love this bird, since the Osprey is an amazing aircraft, but these issues really put a dent in my enjoyment. The update didn’t fix any of the major issues and made some aspects worse.

It starts to feel like a “it will be fine” rush job. The aircraft was too expensive to be that, though. Some more care and attention to detail is definitely required at that price point.

I just tried v1.0.2 
 and the APLN mode roll rate is now comparable to the >0 deg flight dynamics.

Feels OK now again.

That Farnborough video is pretty interesting in the sense that it shows how stable the Osprey is 
 even during fast tight turns while taxiing.

I guess the MSFS physics model is not (yet?) reflecting the stabilizing effect which those (arguably heavy) “trust vector” nacelles have during the taxi phase.

Right now I find the Osprey a little to “wobbly” during taxiing.

Bought today, generally I like the plane. Only obvious problem is with AP, as someone already wrote, AP has sometimes problem to capture altitude. When I’m at 2k ft and want to hold current altitude, it pitch up like crazy (like 5000ft/m), to like 8k ft then drop back to 2k. After few times of engaging and disengaging AP it works correctly.

Folks,

Any hangers for the Osprey to spawn in with the wings and rotors completely folded.

I don’t. It rolls nicely for me as long as I make my turns gentle. It does tend to want to roll too fast with little throttle. I find that rotating the nacelles up just a bit will slow it down. By the way it’s fun rotating the nacelles all the way past the 90 degree and backing the plane into a parking spot.

I agree with you 
 one can maneuver the Osprey nicely, especially if you use the steering wheel command bindings 
 and not the rudder (which does induce additional instability, due to the action of the control surfaces)

However, my “Farnborough video” point was, that it seems like the trust vector forces as well as the spinning inertia of the rotors seem to make the real world Osprey even more stable during tight taxi turns.

Yes 
 this I also enjoy a lot 
 rotating the nacelles allows for a very fine tuned taxi speed.

An “best of all” for me 
 I can push back from any tiny airstrip parking spot on “my own”.
Taxiing is fun 
 and with the Osprey pushback is too.

And discovered another problem. I passed out in level flight (maybe slight climb). I could not find out why. I’m using Shift+Z stats and it shows around 0.7 G or something. Then I checked MFD and I saw it. It displayed 350G or something lol. More speed, more G.

Yup I had this too. Was flying straight and level. Passed out 3 times.

Just bought this yesterday and I must say I really like it. Quite a challenge to fly elegantly. It’s now on 1.05 and a lot of the quirks from the first videos have been ironed out. The rotors spin up and down slowly, the gear has suspension etc.
Recommended for a fun crossing of plane and helicoptor flying.

So I have seen these fly many times in REAL LIFE. This sink rate thing isn’t right. It can barely descend in a hover before the sink rate waning comes on. Not what Iv seen from real aircraft. Is this intentional or a bug?