There was a recent discussion in the Q&A about ground textures

Here is a very simple screenshot explaining it visually without me having to say a word.
Cuz Sebastian and Martial clearly didn’t understand the question, maybe it was a bit vaguely worded.

It would be great if the Terrain level of detail slider setting wasn’t linked to every single thing.
It affects airport ground textures quite a bit.

At the moment it affects

  • Buildings
  • Trees
  • Terrain DEM’s like mountains
  • Streamed ortho imagery
  • Ground textures (including PBR)
  • Draw distance
  • Night lighting draw distance

Maybe not link everything into one slider?
And just seperate them, give us more control.

100LOD

400LOD

Screenshot_1

Screenshot_2

What do you guys think of this?

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