Has anyone had any luck or better performance with threaded optimization on/off in NVIDIA control panel?
Iâve ran with it on and off and have noticed absolutely no difference.
No difference here either.
Spent way too much time in past Sims tweaking Nvidia Control Panel Settings with only, maybe (?), âMax. Performanceâ and âQualityâ having any possible effect.
Just my personal mileage and open to other peopleâs thoughts.
No difference at all here. Honestly, until we get DX12 implementation (which is confirmed!) I canât see any huge third party optimizations for this type of thing.
I get performance increase with threaded optimization off.
Oh good, I did not know Dx12 was confirmed⊠i really hope some optimizations come, i also occasionally dip down to 10FPS with an i9-10900K never working harder than 14% but RTX 3080 always 100% ⊠kinda sad to spend 5000$ on a new machine and then watch our FPS crawl to a stutter ⊠hopefully new updates, dx 12 support, and future nvidia drivers help get the best out of this sim
Donât expect any significant performance increase from DX12, the devs have already stated it might bring a very small performance increase, but will mostly bring better visuals.
Really? If thatâs true then this sim will never live up to expectations. Not taking advantage of 3090 or 12 core CPUâs with DX12 is a scam. As is, enabling air traffic at night in an airliner in a large city or heavy airport will bring all systems to its knees.
eeehm⊠no.
A 12 core / 24 thread CPU is a CPU optimized for heavily threaded production workloads (like rendering or video editing). No sim or game will be able to utilize a CPU like this optimally.
If youâve purchased a CPU like this for gaming, you should have done more research. Theyâre simply not designed for workloads like this. There is no way any game or sim could be reprogrammed to work like a tile based renderer works.
The same could be said for a 3090 (even though NVidia markets it as a â8K gamingâ card).
Theyâll get to stretch their legs on 4K resolutions and ultra wide screen / multi monitor setups. But if youâre running 1440P, youâve bought the wrong card.
Donât feed the troll.Sit back and wait. I wonât put my mouth into this as I donât know really know what the devs will workaround with DX12.Sit tight and wait for and see what happens.What I know DX12 can work differently in different games.
These are my feelings too.
I wonder very much if some peopleâs expectations of DX12 are way too much and suspect that their hopes are going to be massively dashed when it is eventually released. I also see potentially better graphics (ray tracing ?) but not necessarily much better fps.
Microsoft Game Studios wonât let asobo release to xbox unless it can sustain 4K60/30 anywhere in the game smoothly. Microsoft wonât sell a console game that makes their hardware look garbage. The devs know this and hopefully these changes make there way to PC.
It will look like this, then
This kind of speculation begs the questions: Why not expect a significant performance increase?
And what makes you think that your definition of a significant performance increase is the same as mine, or anyone elseâs for that matter?
The FACT is that DX12 is FASTER and MORE EFFICIENT than ANY previous version.
And faster and more efficient means better graphics, more rendered objects, better effects, and a much better use of our hardware.
So the statement now becomes: EXPECT a significant performance increase from DX12.
But now I, too, am speculating!
So let us cast our collective net for some actual, real evidence.
A good case in point here is P3dâs evolution from V4.xx [DX11] to V5.xx [DX12].
I experienced this major âupgradeâ and can categorically state that, for me at least, the difference was, so to speak, as clear as black and white! The good people at LM coded for a âbalancedâ implementation that instantly yielded Better graphics whilst, at the same time, delivering higher FPS.
So there we are! Anecdotal evidence perhaps, but better than mere speculation.
That said, we should, of course, continue with our speculations regarding this matter.
To do so is, after all, part of lifeâs rich tapestry.
But I for one am expecting good things from DX12.
Good things that I am happy to define now as ANY graphical improvements and ANY increase in FPS.
A definition that is, I feel, a reasonable management of my expectations.
Only going to respond to this part of your post, since the rest is just conjecture.
The reason I say âdonât expect any significant performance increaseâ is because thatâs what the developers have specifically stated. Theyâre the one who built the sim, so theyâre the only ones qualified to say what the benefits will be.
Hi,
And a fair point well made.
They also though said that they expect a better graphical experience!
Is this not a significant performance increase? Of course it is!
And this is my point in consideration of ALL our different expectations and priorities, of which yours and mine are merely two of!
So, to be clear here: I am NOT in disagreement with you, I am simply offering an alternative âtakeâ as to how well I personally think a change to DX12 will pan out.
My ONLY point of contention with you is your statement that the bulk of my post is âjust conjectureâ!
Thatâs a little harsh isnât it? Any reasonable, real life example such as the one I cited, should not be condemned out of hand as âconjectureâ. And to do so is indicative of a mind already made up.
Wasnât meant like that. You can have well thought out / reasonable conjecture as well
You seem to have reasonable expectations, and donât sound like youâll be terribly disappointed if it turns out to be a small increase, but Iâve seen many people posting things along the line of âwith DX12 your 12 Core / 24 thread CPU will be much better utilizedâ, which is simply false.
Thatâs why I urge people to temper their expectations, based on the best source we have on it, the devs themselves.
Feel free to keep theorizing though.
Well, aside from restating my original observation that " DX12 is FASTER and MORE EFFICIENT than ANY previous version" and that this is NOT conjecture but a FACT, I once again am happy to note that your reply is again both fair and well made!
Perhaps between us we represent both ends of what any reasonable DX12 expectations should be.
No bad thing, then.
Regards.