Corny thread title I know but it fits.
This post is meant for those that don’t yet own a VR headset and maybe have never tried one. It’s meant to help you manage your expectations. It will be interesting to read what those that have experience with it have to say. At the end of this there’ll be a recommendation regarding which headset to buy.
I’ll start by paraphrasing a line from the movie The American President - starring Annette Benning and Michael Douglas:
“VR isn’t easy. You’ve got to want it bad!”
Put aside concerns about hardware, price and specifications for the moment. There’s one consideration that I rarely see mentioned in posts and videos about VR:
Comfort.
Lately I’ve taken to telling people that “The most comfortable VR headset isn’t comfortable,”
Do not gloss over that line.
The DK1 and DK2, for me, were more comfortable than the Rift S. I can’t speak from experience about the Oculus CV1 or any other headset because I’ve not tried them. The Rift S, however, is considered to be one of the most comfortable of its generation.
As an aside, the reason I didn’t get a CV1 is because its pixel density, and therefore the “screen door effect,” was only about twenty-five percent finer than the DK2. Not long after the S was released I calculated that it has, if I recall, about a seventy-one percent finer resolution. Being very keen on Condor 2 Soaring Simulator - and FSX using FlyInside FSX, I decided it was time to upgrade. So if the reviews I’ve seen comparing the comfort of the Rift S with its competition are accurate, we could more properly say that the S is less uncomfortable than the others.
Concerned about degradation of the foam faceplate padding due to skin oil, I splurged and ordered a set of vrcover’s slip on cotton(?) covers. They had the added bonus of being easily removed and cleaned. However, their roughness irritated my skin so I ordered a silicone cover.
The silicone cover seemed like a good idea. It’s soft and easily disinfected with a wipe. Oddly though, it makes the S less “comfortable,” than the bare foam. I’m not sure why and intend to remove it and see whether I’ve just gotten more fussy as I get older.
One thing that can mitigate some of the discomfort of a headset is to fasten a counterbalancing weight to the back of it. I haven’t done so yet but might try it. That’s not going to help at all when it comes to itchiness felt when it rubs my hair against my scalp but at least the slight, but noticeable, front heaviness will be gone.
Putting physical comfort aside there is another consideration with VR vs, say, either TrackIR or a triple monitor setup:
FOV.
The Rift S has a one hundred and fifteen degree field of view. So, in theory, you’ll be looking out at the wonderful msfs scenery at just shy of sixty degrees each way. In theory.
In reality that FOV is somewhat less than stated. Actually, to be fair, I’ve not actually measured it with real usage. I imagine though, that when manufactures market their offerings they do what used to be done back in the days of CRT monitors. CRT specs overstated the effective size due to the fact that the bezel covered the edges of the tube. When you bought a “15 inch,” monitor you lost about a half inch all around.
To enjoy the stated FOV I think you’d have to have your eyeballs a millimeter away from the lens. This is because the lenses aren’t wide enough to allow you to see to the edges of the screen. Even if you are that close another problem arises: oil. Oil on your lashes will streak on the lens. So… don’t blink!
There is a final consideration regarding comfort that depends on how well implemented VR is in msfs: buttons and keys.
If Asobo puts our (virtual) hands in the sim that’ll go a long way to eliminating the problem.
If most every function you use is mapped to your controller that too will help a lot.
If, however, you use the keyboard a lot you’ll either be fumbling by feel using the typist home keys F and J to orient your fingers, or you’ll be peeking out of the headset along one side of your nose.
It’ll be absolutely fantastic if we have our hands in the cockpit. FlyInside FSX has had that feature for years - long before the very pricey Valve Index came out. As I had the DK2, which didn’t have controllers, I only recently found out about that feature. I’d like test it with the Rift S controllers but for some reason I get an oom - Out of Memory - crash that prevents even the menu from loading. Sigh.
There’s another problem you’ll experience if we’re to use a mouse to click around the cockpit. That is cockpit shake. It affects us flying on monitors but it’s worse to deal with in VR. It can, however, be dealt with by mapping a button or key to disable and enable the head tracking as needed.
So that’s been a lot of typing, and a lot of reading on your part. I hope you feel it has been worthwhile.
Now for my recommendation - with the caveat that, remember, I’ve only experience with the DK1, DK2 and Rift S:
There is much excitement here in the forums about the soon-to-be-released HP Reverb 2. It specs out real nice so there should be. Me I have reservations about upgrading to it. While it’s not as pricey as Valve’s offerings it costs significantly more than the newly released Quest 2.
If I were to upgrade now, without doing any more research, I’d go for the Quest 2. Why?
The Rift S provides quite a stunning view in Condor 2’s native VR and in msfs using “fake VR,” (Using Bigscreen Beta to set up a curved screen in a black void and then running msfs on it.) The screen door effect is almost imperceptible and really wouldn’t be much of an issue except for the fact that the finer text on flight instruments is fuzzy - even on ultra settings.
The resolution of the Reverb 2 is reported to be at least double that of the Rift S so it almost certainly has no screen door effect. That said, the original Quest had a ten or fifteen percent finer resolution than the S. The Quest 2 is advertised as having fifty percent higher pixel density than the 1. So it too, I expect, has no screen door effect.
Compare the pricing of the Quest 2 with the Reverb 2 and decide for yourself if paying nearly double the price is worth it.
Consider also that, if I’m not mistaken, the Reverb 2’s controllers are slightly larger than the Quest 2’s. At least they look as though they are.
The Quest 2’s controllers, identical except in color to the S’s, are actually very comfortable and there are silicone slip covers you can get for them - with straps you slip your hand through to hold them more securely in active games.
Finally, and maybe the biggest thing going for the Quest, 1 and 2, is that while they’re wireless headsets that run some pretty decent apps - Eleven Table Tennis being one that is EXCELLENT - they can be connected to a PC so that you can access not just your Oculus PC titles but those in Steam as well.
Thanks for reading.