Tom's Hardware Tests FS 2020 Across Four Rigs - Must Read

Good analysis from Tom’s Hardware testing FS 2020 across four different rigs.

TL;DR for the short attention span folks:

In a similar vein, you’re not going to be running Microsoft Flight Simulator at 4K and maxed out settings with anything close to 60 fps — not on today’s hardware. CPU bottlenecks are likely to keep you below 60 fps even at 1080p ultra, but at 4K ultra? The RTX 2080 Ti managed 33 fps. We’re skipping ahead, and you certainly don’t need ultra settings (the high and even medium presets look quite good), but the point is that this is a game that will punish both CPUs and GPUs for years to come.

OP Comment - apparently the 95GB of mandatory packages is transferrable across machines. You just need a license and the initial 1GB successfully downloaded and installed. Per the article:

Normally, this would all be protected data under the WindowsApps folder, but for Microsoft Flight Simulator, all of this data resides in your user AppData\Local\Packages folder and can be freely copied to another PC. That’s a win for hardware testers, at least.

OP Comment: apparently only about a third of the performance settings made a difference. Snippets follows:

There are 26 advanced graphics settings, but only nine of those actually cause more than a tiny difference in performance. (Note that we tested the settings with a Core i9-9900K, however, so some of the settings may have a more noticeable impact on performance with a slower CPU.)

All told, low quality more than doubled performance compared to ultra quality (nearly triple in the case of the RX 5600 XT), and there are still one or two settings you could adjust (like resolution scaling ), if you’re trying to run the game on a potato.

LOD Lowering this setting can improve performance by up to 15% (but we recommend using 50-100, which yields a 5-10% improvement).

Not surprising: Clouds - However, the low setting also provided a 31% boost to framerates .

Plenty of fodder in the article. Enjoy, and don’t get trampled in the outraged comments that likely will follow. :slight_smile:

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Don’t touch my clouds anything can be set to low except my clouds on ultra :grimacing:

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Thanks for this. Got some very good information out of the article.

For some reason switching from ultra to low doesn’t do a whole lot for me. Or do I have to restart the sim?

So where’s the credibility when they only test on G9 Intel and comparable AMD CPUs? Most people do not have that and for them the whole test is rather useless… but well, that’s journalism in 2020 I’d guess.

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This marks a return to the old days of PC gaming to a certain extent. Where we used to have to buy the latest Voodoo graphics card just to play Quake 2 or Unreal Tournament. If we wanted to play the latest games at a good resolution (sometimes to even get the game to run) then we had to constantly upgrade our rigs.

PC games and simulations have been pretty low on the cutting edge tech for the last 10 years with nothing really pushing the envelope or stressing out average gaming rigs.

Now with software like MSFS2020 and Star Citizen etc we are going to have to spend a bit in order to play at the top end.
I recently upgraded to an i9-10700k and top end motherboard, and with yesterdays announcement from Nvidia, I’ll be stumping up for an RTX 3900x graphics card at the end of this month.

PC gaming is retaking it’s crown as the cutting edge of gaming…a sadly very expensive crown.

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Taking real world lessons and flying IRL is wayyy more expensive. :grin:

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