thanks for the reply but I have already tried increasing both LoD’s (objets and terrain) but neither will work with vegetation (and since the last patch the fps drop just by upping from 2 to 4 is massive). There is no known way at the moment to increase trees rendering distance, which is worriying me, as it seems to be a somehow hard coded thing. I take one of the worst moment but to be honest, the whole trailer looks awful in terms of vegetation and a thousands times worse than it looked in old screens (alphas). I think they degraded this to an unacceptable level imho.
guys please!, this must be upvoted much more. Trees (vegetation in general) have suffered an extreme downgrade. Blending with the scenery is awful and the way they are faded is a huge step back compared to the previous technique.
Instead of a smooth, same density, blending like the option “1”, the old one, now the trees are faded by lowering the density prior to fading out, option “2”. This looks awful because you can note how trees appear where apparenty there was nothing.
Things get even worse when drawing distance is reduced like 10X with respect previous builds. Visually, this is the most important downgrade at the moment, because trees are all over the world.
I know there are places where this seem to be a bit mitigated but overall most places look horrible now due to this problem. We need at least, 4X the actual drawing distance for trees.
Please Asobo, simply make this adjustable with a slider in the settings, allow for 10X longer drawing distance. Let US decide if we want to lower it to get better performance!!!
Totally agree with this post! personally in some places (above all, over slopes and with crest in the distance) I prefer not to have trees at all than seeing such an unnatural landscape.
Here we’ve got a typical illustration of this problem, just look at the trees in the background.
Plus : the creek on the slope, does it look like a creek or an highway ?
Yeah, for some reason, it seems like the AI is failing to place individual trees or forest with the accuracy it used to. Now, trees seem to be placed in huge patches all over the place with constant density pattern (or maybe the ugly fading is causing this alone: