Tree pattern at high FL level looks blocky and unrealistic

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no
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yes
Brief description of the issue:

some trees look like puzzle boards from high altitude.
All settings maxed out.
Provide Screenshot(s)/video(s) of the issue encountered:

ICAO or coordinates (DevMode > Debug > Display position)

Detailed steps to reproduce the issue encountered:

PC specs and/or peripheral set up if relevant:

Build Version # when you first started experiencing this issue:

latest

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Do you have the same issue if you follow the OP’s steps to reproduce it?

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What DX are you using?

DX12.
7900xt 14700k.

It’s not the altitude. Those are generic textures that MSFS uses over areas not covered by decent Bing imagery.

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