Trees/brush/water should move more from downwash from helicopter

Trees and brush should move around more to help simulate the helicopters powerful downwash better, i cant tell if they do already but if so i think if it was alot more aggresive that would help realism alot. Also downwash from water is not very realistic, be cool if there was mist and also more accurate visuals of the water when moving over it.

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The current effect of the helicopter downwash on water surfaces needs improvement.

The effect is kind of ok when standing still over the water.

But as soon as you fly your helicopter low across the water surface, it is getting totally weird and unrealstic.
It looks like an “effect circle” being dragged exactly underneath the heli.

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Maybe it was already there and i never noticed, but it seems now we do have a spray effect when hovering over water which is GREAT so it is easy to tell how close you are to the water.

So i just wanted to suggest some thing to make it more realistic/better. The spray if possible would be better if it started higher up from the water and not only when you are very close to it, and even better if the water mist/spray could be intesified the closer you are to water to make it more reaslistic.

Also trees need to blow more if possible where ever the downwash is creating wind, i know they do blow already but only slightly if you are very close and above.

Can you please share a picture/video of what improvement you see?
I just checked in SU3 beta and the effect on water is still only a weird looking circular water disturbance.
No splashes, no improved effect during moving flight over water for me currently.

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You know what its not happening now, i just tried to take a video. It seems it was a bug or some thing where basically i guess it was actually dust and not water spray that was for some reason happening every time i hovered over any body of water. It looked really good, it was a white dust/spray so it looked just like water spray, so maybe just implement that as an official thing and increase intensity of it based on height.

especailly rotor wah over water. MS should work with Parallel 42 to get SimFx working in 2024, or make you water effect work sooner than later.

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