Hello. Just want to make sure it’s just not me. I see alot of areas when close to the ground the trees (trunks) look like huge blocks, weird textures. Daytona international near the terminal is one example. Is this "normal "? I have all my settings at high.
Yes it’s that way on my system also.
I don’t think I have flown in that area, but it could be it is an area with photogrammetry scenery. Now, what I have not been able to determine is whether this is because it takes time for this type of scenery to download/render or for some of it the scanned images are of low quality.
If it’s photogrammetry, then it’s because photogrammetry doesn’t do trees well, so they typically show up looking blocky/spiked.
The sim tries to hide them by placing the sim’s own trees over them, but it doesn’t always work. Sometimes the tree doesn’t hide it well, or no sim tree gets placed at all if the ai doesn’t see the “tree” block to be a tree.
I’m flying around Southwest Florida at the moment and can see a lot of blocky trees. I think Florida is covered by photogrammetry which as others has said, has issues depicted trees correctly. I just ignore it I’m usually above 1500ft at which point I can’t notice it, only when I land and taxing around the airfield. Still looks amazing to be honest, I still can’t believe my eyes flying this sim and to think I haven’t paid for any scenery whatsoever! Apart from the base cost of course…
Thats one the many drawbacks of photogrammetry. Melted buildings and blocky trees.
Makes me wonder if they’re trying to hide them, or if they’re not doing anything different at all, and this is just the default tree placing AI using the aerial imagery at that location, which is then overlapping with the photogrammetry.
If they were actually trying to do something about the photogrammetry vegetation, the AI should locally flatten these photogrammetry mesh vertices when placing an overlapping autogen tree. Such an AI enhancement would probably go a long long way in this sim.
Thanks for the replies. At least I know it’s not a setting I messed up.
It really could be a matter of it just being the default tree placing, and all of that could be correct.
I wouldn’t want to say for sure one way or another, because I’m really just going by what I’ve read from other people who like to mess with the trees. Since I’ve never seen anyone arguing otherwise about the methodology, I’m guessing the original source was the devs, but that’s purely a guess.
Hello
So I am one of those simmers who is finding too many block and/or cardboard looking trees…Is there any suggestions as to how to minimize this?
Thank you