I just swapped out my 5950x for a 5800x3D paired with a 4090 and a Reverb G2. It’s been a journey and I was surprised by the results. First of all, depending on your own rig and how you have it tuned.. if you’re more or less in balance between your CPU and GPU.. or slightly GPU bound most of the time, you will not see a huge FPS improvement when switching to a 5800x3D. You will see it in the numbers if you aren’t running Motion Reprojection. 3-5FPS and sometimes I saw 10. But where MR is concerned, it wasn’t enough to get me from 30FPS locked to 45FPS with the G2.
When properly tweaked and/or overclocked, the 5900x and the 5950x processors are actually really really good for the most part. One thing @RomanDesign should try that I sort of discovered 3 days before I got my 5800x3D was a HUGE performance improvement where it relates to stutters, by turning off SMT (hyper threading) and doing an ALL-CORE lock of the clock frequency. I was doing PBO boosts up to 5Ghz with my 5950x and it seems the frequency swings cause stutters with MSFS, whereas a stable clock frequency across all cores nearly eliminated a good portion of my stutters. They didn’t disappear in all cases, but suddenly JFK, Haneda, Vegas, and LAX were smooth transitioning in and out of the airspace. And a lot of times, I could maintain 30FPS in MR in these areas. With my 5950x I turned off SMT, which brought me from 32 cores to 16, and did an all-core overclock @ 4.45 GhZ. You will need to do some research and YouTube watching with your motherboard/BIOS to understand how to do this, but it worked so well.. I ALMOST regret purchasing the 5800x3D.
With the 5800x3D the stutters returned to where I was with my 5950x with PBO enabled. This was so disheartening, until I also disabled SMT with the 5800x3D, and downloaded a software tool for windows called “PBO2 Tuner” which allows you to do a CO -30 across all cores and even lower your PPT/TDC/EDC limits. Essentially undervolting it, to give head room for higher clock boosts. This is the only thing you can really do with this CPU as the multiplier is locked and you can’t traditionally overclock it. However, using this PBO2 Tuner tool works extremely well.. and was able to once again see all cores boost on their own to 4.45 Ghz while benchmarking AND playing MSFS. With these cores boosting and staying around that clock frequency, I once again was able to see improvements with the stutters. So performance is back to where I had it, and the frame times (latency) is better… so while the actual FPS is still similar, there’s just a “smoothness” to things that I haven’t really seen before. Including panning the camera or when pirouetting with a helicopter for example..
I recommend with the 5800x3D and the 4090 that you super sample in OXR by dragging the slider to 180% (you can do 200 but there are diminishing returns), use DLSS Quality in MSFS. Use MSFS sharpening at 100, and use 100 CAS sharpening in OXR Toolkit. Use DX11 with HAGS enabled. Set everything to Ultra. Max out literally every setting, EXCEPT for TLOD and OLOD. Set your TLOD to around 130 and OLOD to 150. Use motion reprojection Unlocked (or Default), and if you DON’T use Motion Reprojection, frame limit it to 45 FPS using OXR Toolkit as this provides a smoother experience as it’s half the rate of the G2 90hz.
System Specs:
Asus ROG Dark Hero Viii Motherboard
AMD Ryzen 7 5800x3D PBO Tuner2: CO -30 all cores, PPT=120, TDC=90, EDC=120 (anything lower introduces clock stretching)
32GB PC3600 Mem DOCP/XMP Enabled
2TB Samsung 9800 PRO NVMe SSD
Gigabyte Gaming OC 4090 (Undervolt 2,745Mhz @ .960 +1,700 mem clock)
HP Reverb G2
Thrustmaster HOTAS and Pedals
ButtKicker Gaming Plus
NVCP Settings:
Ambient Occlusion = OFF
FXAA = OFF
Anti-Aliasing Gamma Correction = OFF
Maximum Pre-Rendered Frames = 1 (Or Application Controlled)
Power Management Mode = Prefer Maximum Performance
Anisotropic Sample Optimization = OFF
Texture Filtering Negative LOD Bias = Allow
Texture Filtering - Quality = High Performance
Trilinear Optimization = OFF
Thread Optimization = OFF
Vertical Sync = ON
Low Latency Mode = ULTRA
MSFS settings:
DX11 Enabled. (DX12 still has an FPS hit and introduces some wobbles with MR)
ULTRA settings, everything maxed, 350GB rolling cache, Real-time air traffic off
VSYNC in MSFS OFF
OpenXR 200% (4400x4404) or 180% for headroom, DLSS Quality, TLOD 130, OLOD 150
OpenXR Toolkit Motion Reprojection Enabled (UNLOCKED)
Fixed Foveated Rendering Quality (Wide) Preset
MSFS CAS Sharpening Slider at 100
OpenXR Toolkit FSR Upscaler Disabled, using CAS Sharpness 100%
Turbo Mode Disabled
HAM Masking Disabled
System Tweaks:
Hyperthreading and Virtualization Disabled
Resizable Bar Enabled
PCIE in BIOS forced to Gen4
NDU Registry Hack
MSI Utility v3 to set Interrupt Priority on GPU to High
HPET Disabled
HAGS Enabled
STOP NVIDIA Services, disable GeForce Experience. (Gives a 10FPS boost)
XBOX Gamebar Task killed
Steam Overlay Disabled for MSFS
And that’s about it. So far I’m very pleased. And there is nothing else I can really do.. at least until the 7x3D series comes out.
edits: Added my settings for you all to see.