Try this setting for more detalied trees in the distance. Nvidia "Negative LOD bias"

I have a Samsung Odyssey 49" (Ultrawide 32:9 monitor) and with that sort of distortion on the sides, terrain appers closer and bigger than it really is. This makes the “pixelated skeleton trees” in the distance to apperant in my side views.

Came across this on Reddit and with some tweaking, it made my “side view” a lot better.
https://www.reddit.com/r/lostarkgame/comments/wo7c5x/nvidia_improve_texture_details_with_no/

I have been using “Clamp” ever since i read about grainy clouds, without knowing exctly what it does. Some say “Negative LOD bias” just sharpens objects, but that is not right. It makes finer details load at a certain distance. And by changing some values we can make it load at a shorter distance.

You need Nvidia Profile Inspector for this to work, because just changing “Negative LOD bias” to “Allow” doesn’t help. You need to change a couple of more settings, but Reddit explains it well and simple.
I changed “LOD Bias (DX)” to -1.5000 (I tried more negative numbers but it comes with an FPS-penalty and shimmering if you go to low). I just adjusted it until I got rid of the skeleton trees that I see when i pan my camera.

About setting “Negative LOD bias” to “Clamp” to get rid of pixelated clouds. I belive Asobo fixed this some time ago. I didn’t see any difference on my clouds.

Try it! You may like.

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I would give you a medal for that tip if I could. This is a definite improvement on my 49 widescreen monitor

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Thanks! Glad I could help.
Trees look much better and I settled for a “LOD Bias (DX)” of -1.3750.
I think the sweet spot is -1.3750 to -1.5000. Lower numbers just bring detail at a cost to trees that are to far away, even for that zoomed in ultrawide stretched edge.
Too bad I can’t do anything about those “melting” cities att the edge of the screen, without increse “Terrain level of detail”. 200 is about what my PC can handle with an 49 ultrawide monitor.

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