Since SU 10 I have massive screen tearing in VR which makes flying impossible. I used to have this before occasionally and when that was the case, which was very rarely, rebooting always did the trick. But now it happens on every single flight. I get stable 30-40 fps in the Fenix with relatively high settings and it feels smooth, so I don’t think it’s a performance issue as such. It‘s only when I move my head that things get weird. Especially bright objects such as lights, text or displays “jump around” like mad.
Here’s what I’ve tried so far:
- Complete reinstall of the sim (because it crashed every time I ran it after installing SU10)
- All graphics settings to very low
- Latest Nvidia Game Ready driver (clean install using DDU)
- DLSS
- DX12
- Tinkering around with Open XR Toolkit
- Without OpenXR dev tool and toolkit
- Starting the sim with Open XR running
- Other VR games run just fine
None of this worked. The only thing that did work (sort of) was completely emptying my community folder. Also when I added just the Fenix it ran fine. But then I added Drzewiecki Design’s Krakow using Addons Linker (I have my Orbx airports on a separate drive) and the tearing was back. Now comes the weird bit. When I copied the airport directly into the community folder it was fine again. This gave me some hope. I did the same with Gaya’s Vienna but unfortunately that didn’t work. I also tired some other airports (FSDT’s Basel and Zurich), the same bad results.
I’m really at a loss now. I’ve spent my whole day off trying to find a solution and nothing seems to work. Very frustrating. Before SU10 the sim was relatively stable and ran reasonably well in VR even at big 3rd party airports with AIG traffic, GSX and all sorts of addons running but now even a single small airport brings the sim to its knees.
Does anybody have an idea what else I could try? Any suggestions are greatly appreciated.
Specs:
Windows 10
RTX 3080
i9 11900K
32GB Ram
Reverb G2
MS Store version