good morning for me this latest update was a great leap forward! everything runs fine at almost all ultra settings and lod objects 200 and land lod 200 … I will post some photos later than the settings, how does it work now for you? happy thanks Asobo! pc specifications: i9 9900kf 5ghz 32GB Ram 3200 zotac 3070 oc oculus rift s
I have not problem in VR at all when it comes to performance. However, the ultra now is like the lower before when it comes to graphics textures. The cockpit looks amazing for dc6 and crj however the world outside of the airplane window looks bad.
Agreed. Outside the airplane looks horrible still after Sim Update 5 and the hot fixes in VR. It looks like FS9.
If you’ve seen any of my other posts you’ll know I’m not a big complainer, but I have to say I’m starting to feel a bit defeated by this sim. 1.18.15.0 seems to have improved the visuals in VR somewhat, but I am still overall disappointed.
In order to get closer to pre-SU5 quality I’ve had to increase my render scale to where my performance is now generally worse than before, and even now the visuals are not as good. I do notice performance improvements in SU5+patches around big, busy airports, etc. but I’m seeing more jittering than before and occasional long stutters that were not there before. My rig isn’t top of the line, but an Index with a 2080S, i7 9700K & 32 GB RAM should be and was sufficient.
My bottom line, even though the new patch has slightly improved things for me, this IS NOT the same sim as before. I ask myself what I would have thought if the VR experience were like this before the update. Maybe I’d have been OK with it not knowing any better, but I honestly think I would not have been. As much as it pains me to say it, outside the cockpit looks blurry, washed out and just plain bad, and inside the cockpit is blurry enough to prevent immersion. And I can say with complete certainty that it did not look like this before SU5.
I really hope this is just a temporary setback because Asobo was on an impossible deadline to get the XBox out, and now they will circle back to fix all of the regression issues. And beyond that I really hope that they are serious when they say they plan to dedicate resources to improving the VR experience. While it was never perfect, it was definitely better, and good enough to keep me fully engaged. But I’m feeling a little bit of battle fatigue over the continual ups and downs, and an overall experience that seems to be getting worse rather than improving with time. I don’t want to keep wasting hours tweaking settings in hopes of regaining a little clarity or a couple of fps. All I want to be able to do is put on my HMD and escape into the sky without feeling like the entire experience is devolving around me, breaking the immersion and spoiling the experience.
Sorry for turning this into a rant, but I had to get this out. I really hope the MS/Asobo folks do read everything that’s posted. I suspect that there are a decent number of other VR users who share my frustration.
Wow, I couldn’t have said it better myself. Very well put!
Agree completely with your post. I’ve only been using VR for a few months and appreciate that VR wasn’t even a consideration until after the Sim was announced, but it’s the best way to experience it by far even if it’s not the money maker that Xbox is. It shouldn’t appear blocky and pixelated in VR on a high end PC and shouldn’t turn into a slideshow whenever you use the rudder on the ground. Micro stutters and longer stutters shouldn’t happen using an rtx3090 when nothing is set to Ultra and most settings are Medium.
It’s got to be a struggle to cater for multiple headset manufacturers and different PC specs, but we really need to see a light at the end of the tunnel and the only way to see this is communication without Asobo having to make specific promises of witchcraft, but a stable and reasonably believable experience.
MSFS looks amazing in 2D on a 4K screen. It’d be nice to see more work on VR.
I totally agree with you. The one thing I am hoping for, is that after the dust settles and the Xbox version becomes more stable, that Asobo will assign more resources to the PC side so there can be a clear distinction between both versions. Every game or sim has options that gives the player the power to make choices such as sacrificing FPS in exchange for clearer graphics, and I want that choice back. If I have gear that can handle it, let me use it, don’t degrade my experience like if this is some kind of social justice experiment to put all of us, regardless of what kind of expensive gear you have under the same roof.
I don’t know what’s wrong with my system. I have LOD 200 (buildings and terrain) in VR but I’m not seeing it in the sim. Also, autogen isn’t appearing everywhere and photogrammetry trees are back in areas they had replaced with tree models. Building models have really bad reflections and lighting issues.
I should note I’ve mainly been flying around London and Liverpool in the UK and the above issues are observed in those two locations.
On the plus side VR performance is great even given whats stated above I think it’s a great achievement.
To be honest I think is fundamentally the issue here. I believe Asobo tried to baseline a release for both platforms and I don’t think they paid as much attention to how far the PC version had regressed
It’s a pain now but I’m sure Asobo have got the message in that regard and we’ll start to see the PC version getting back to where we all want it.
In regards to the blurryness, I noticed after the update my VR renderscale had dropped to 80; once I spotted that and put back to 100 the burryness went away and now it looks amazing
Not sure if you guys have seen this video yet but I’m wondering if a similar thing is happening in VR and our graphics settings are not actually what we think they are. Not that anyone can run full ultra mode in VR smoothly but it could apply for some of the custom settings:
Yes, I watched it and I went to check my settings after that and everything was ok. I did what that person did and my graphics were already in Ultra.
I completely relate @JWales2895 . I think we are all struggling but - hopefully for most of us - also realizing what potential VR in MSFS truly has. I have to remind myself that, at this point, it has not been optimized for VR whatsoever. And if MS and Asobo deliver on their commitment to focus on VR towards the end of this year, I can’t help but being optimistic. That’s a pretty talented team who pulled off something quite amazing. Do I get frustrated? Oh yeah. But discouraged? No, far from it. I like you have to take short breaks from the VR experience so as to keep my sanity and stop seeing things that aren’t there. And let’s face it, it’s such a personal experience. What is smooth for some is unplayable for others. I for one wish the clarity could be improved, as squinting to try to find the airport/runway in the distance is taking a toll. Hope that gets better overtime, and it should since at one point (pre SU5 it seems much clearer.
I’m also super grateful at the community for all the help and advice, and this coupled with the dialog with the dev team again gives me a very positive vibe for the future.
Team MS and Asobo, we are waiting for you to give us what flying in VR is meant to be
Looks like your post inspired me to write a lot, so I’ll stop here
Couldn’t have said it better myself. The VR experience after the Sim Update 5 is really depressing compared to what it once was.
The scenery looks flat now, as if the render distance of details has been reduced. Everything is blurrier. The draw distance is bad (you can now see scenery squares load in and out of detail). Lighting is not the same… too overexposed still. The clouds are not as good as before. You can’t see lights on other Vatsim planes anymore. The airport ground objects pop in and out as you taxi. The airport taxiway signs now have readability issues. The mouse now has pop-up issues when using a controller in VR. The sky now has noticeable color banding. Water reflections have been reduced in quality. Anti-Aliasing is now an issue…
But above all, the biggest downgrade for me is the pop-in. As we all know, in VR everything life sized and you notice things more… well using the my favorite custom view (see below) I now am forced to see the mountains and scenery pop-in without even having to turn my camera! Horrible. During my flight from LAX to SFO, I watched the mountains below morph/pop into existence right before my eyes. Like I said, I didn’t even have to move the view. The landscape just popped in and out of detail flying right over it. It sickened me that the once beautiful view down at the ground is now totally ruined. Remember just two short weeks ago, I didn’t have one single issue with scenery. All the views out the window at high altitudes looked good with ZERO pop-in. This is horrific to VR users especially if you enjoy looking at stuff aside from the cockpit. I hope the next update fixes this entirely.
This sim is simply not the same. I have a long list of things that are not the same anymore but I feel exhausted trying to voice the concerns and I’m feeling defeated that they will ever be fixed. It’s a shell of the great sim that it was on July 26th and before. Basically it feels like Asobo reduced the quality of literally EVERYTHING in order to get it to run smoothly on the Xbox. There’s very little of the sim that did not feel like it got downgraded. I do not make these comments lightly as I am a very serious simmer (1,365 hours logged since MSFS release) , a pilot in real life, and a hardcore aviation enthusiast. I just want our great sim back from before.
I’ve noticed folks with 32 gigs and up having the most issues…stuttering, ctds. I personally think those people (and could be wrong) OC’d their ram. That fancy pants dual rank, dual channel ram is a nightmare to get to 3400mhz, let alone the 3600mhz that was advertised. When they swear it’s a stable over clock and msfs2020 ctds. Guess what, it’s not stable and they refuse to pull back the settings in game and it gets stutters. Not only do they refuse to compromise (because it’s a significant bump up even going from 3400 to 3600) they feel their 250 ram should be worthy. Adding fuel to a house already burned down is that probably isn’t b die either. My timings are untouched (and cl16☹) but since I run at 3600 its probably equivalent to cl 14. I got fat ■■■ performance just bumping voltage up to get it stable for msfs and i still had a ctd. Went up 90mhz on my gpu clock and 400 on mem clock. Those timing spikes went away completely. Hate to break it to you. Go buy some single rank memory (one memory module sided) and see what happens. I think people are blaming the devs just because they want their performance from ram that they screwed up buying in the first place
I’m not quite sure why you replied to me with this. I didn’t mention ctd’s. I don’t have any trouble with ctd’s. As far as stutters, I didn’t have them before SU5. I have them now because in order to get anywhere near the visual quality I had before I’ve had to increase render scale to the point where my performance suffers. I should not have to do that a year after the sim was released.
If you reread my post you’ll see that my main problem is the serious visual downgrade since SU5 that has ruined the VR experience for me. I have no interest in going back to a flat monitor, so I’m basically screwed at this point. I can see that I’m not alone in how I feel, regardless of whether or not you are satisfied with the sim, and I can assure you it doesn’t have anything to do with how my memory is configured.
I was happy to see some gain in graphics fidelity with the hotfix #2. But, it’s still long way to go. The performance gain in fps we have seen really came at the expense of the graphics downgrade. I do not believe that it is a bug.
I used to be able to read the MFD flight plans in TBM930 in my Reverb G2 without zooming in. It is totally illegible at the moment due to shimmering and lower render scale. I’ve gained about 3 fps (that is about 38fps from 35fps in SU4), but all those gains come with a terrible loss in graphics fidelity.
I know that they are planning to release a fix in WU6 for pop-ins and draw distance, but am so disappointed that his is what they were calling “optimization”. It’s great for the users with xbox or low to mid end system, but for the highend system, it’s really a downgrade in so many ways.
I did a short flight into EGLC, and could not spot London in overcast until I was about 3 nm away.
I did not see the high rises until I am flight right over the city. Yes, we gained a few fps and lost some stutters, but at what cost?
Yes VR Graphic is definitely broken since the Simupdate 5. The Hotfixes didn’t made it better. There is still a lot of shine and shimmer (broken Antialiasing in game and in the menu).
In the past (before simupdate 5) I had loved to fly in VR with my G2, but now it is impossible…
Same for me. G2 and no longer flying at all since SU5 although I had been looking forward to the update for so long.
I had really bad anti-aliasing shimmers yesterday for the first time. It was over a city with photogrammetry (forget which).
I then exited and changed to a more rural location and it was gone. Not sure that I made any other changes.
I don’t know whether the shimmering is connected to data loading from the servers? Sound unlikely to me. But hey it’s a ■■■■ shoot.
I often wonder whether most issues are to do with data loading on the fly. That was would explain why it’s jaw-droppimg awesome some days and other days it’s hopeless.