"Upgraded" from 1080ti to 2080ti and now getting a horrible stutter and framerates with Oculus CV1

Got a chance to upgrade to 2080 ti.
Was flying with 1080 ti before, Oculus Rift CV1. Was getting decent performance with photogrammetry cities and good in the country.

The rest of the hardware has not changed, but now with the 2080 ti I’m getting an absolute HORRIBLE experience.

What could be causing this? I tried a few topics with 2080 settings as well as downgraded my Nvidia driver to the older driver. Nothing is helping and sometimes even gets worse.

Keep in mind I’m NOT on Rift 2 or Rift, I’m on CV1 which can be run ONLY via Oculus software for MSFS and Oculus Debug Tool.

Any ideas?

P.S. this was happening prior to Sim Patch 3 so I don’t think anything in regards to VR has changed after the patch to worsen the situation, but I can’t vouch for that.

Have you tried a repair install of the Oculus software?

I’ve opted back into the beta because of the v27 is much smoother than v25 or v26 on my 2080ti.

Hope you get it sorted.

Oh and I run mostly high settings in vr and 72hz with 1.3 and no need to even open the debug tool with v27

Perhaps the problem comes from the fact that the rest has not changed.
Maybe your CPU was at the limit to run a GTX 1080 TI and with an RTX 2080 TI it just can’t keep up.

Thanks for sharing that bottleneck calculator.
So I have the i7-4990K and now 2080 Ti
This caluclator shows that at

  • 1080, CPU is the bottleneck at 27.32%

  • 1440, CPU is the bottle at 15.46%

  • 4K, CPU is the bottleneck at 8.63% and now in Green “Graphic card and process will work great together”

I’m not sure how to interpret these numbers though, why does the performance between GPU and PCU go up with the resolution???

Ok, so after some basic CPU load monitoring via Task Manger in windows, I’m maxing out my CPU at 100%.
I’ll try lowering Level of detail for terrain and object and will see if that helps.
Looks like its time for a brand new PC…

You can already do an OC if you haven’t already. But that would mean having to invest in a good quality cooler.

I played for a long time with an I7 3770K @ 4.6 with a GTX 1080 TI and the CV1.
When the 3770K to grill (or the motherboard) I took a Ryzen 5 3600. I can tell you that I saw the difference.
1 month ago I bought an RX 6800 XT With all settings in Ulta the CPU was running from memory at around 40% maybe a little less or a little more.
Today I just received the HP Reverb G2 While flying over London with an airplane without a screen, the Piaggio P.149 the CPU usage rose to 92%

So there is definitely something funky either with my hardware or MSFS optimization or both. Doing a quick search for CPU intensive settings in MSFS, I came to this article:

So according to it, it looks like the LOD settings for Terrain and Objects are pretty important in MSFS to the CPU.
I bumped them down to 10 (the lowest) and immediately saw the different, as the CPU usage has dropped to around 60-70 percent and I got a nice smooth framerate without touching any of the other settings which are mostly on “High”.
Unfortunately with the 10 in those settings the draw distance of the objects and the pop-up is atrocious.

So I gradually bumped up until I got to what I think is a limit for my hardware which is around 50-60.

I’m still getting a relatively smooth experience and the draw distance I can work with, with minimal pop-up.

The weird part is that as I get up in the air, my CPU goes to around 90% but never peaks at 100% and after a minute or so in the air, it all stabilizes and CPU actually drops to a cool 60-70 percent utilization. I’m guessing the higher I go, the lower LOD is on the buildings (I’m flying in a phogrametry city for these test) and CPU usage decreases.

However something went horribly wrong and upon landing, my picture in VR started to stutter something horrible. CPU usage increased but to standard 90% without peaking, GPU barely even showing any strain.
Making a full 180 degrees on the runway got the stutter so bad that I had to take my HMD off my eyes but I kept it on my forehead so that it didn’t turn off, and observed what was happening via the monitor while continuing to turn the plane around on the ground. It gotten worse and worse, and finally sim crashed…

CPU stayed at 80-90 utilization, RAM usage stayed steady and never peaked above 100 an GPU didnt even break a sweat according to windows resources manager at least.

No idea what the hell is happening with this thing now.

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