In 2020 when MSFS was made available with its mind-blowing graphics, I upgraded my system for the best possible graphics according to the recommended MSFS specifications at that time. My configuration is 9 3900x, 2080Ti, 32 GB, 4k monitor. Graphic performance has decreased over the past 22 months even after trying hundreds of recommendations found here and elsewhere. The performance of SU9 was like watching a slideshow crippling MSFS for me. Graphic performance can mean many different things. Here only FPS is evaluated for the “best” graphics settings.
This is not a “how-to”, instructions, or specific recommendations for users. Users have tried the many of the same changes I tested with no change at all. I am not a graphics engineer and I do not understand what all these graphics parameters do or how they interact. What works for me probably won’t work the same for anyone else.
These FPS results are relative for comparison only. Actual FPS during flight should be better. To test differences in graphics parameters, I chose for worst-case performance and to establish a baseline KJFK Parking Spot 207 and the stock Asobo A320 cold and dark. The aircraft is not moving in order to use the same position for each test. In order to limit the scope of the testing, only 26 graphic parameters would be changed keeping everything else the same.
My baseline SU9 performance of FPS 5.9 is unacceptable.
My graphics are set to ULTRA. My system is a “high-end” system and performance should be much better. Memory was filling up and Windows started moving parts of memory to virtual storage. Basically, MSFS trashed my system!
I changed my graphics to HIGH which gave me a FPS 27.8.
This was a significant improvement compared to ULTRA. The render times decreased significantly. Memory usage decreased as well.
I wasn’t satisfied with this performance. For the next test the graphic parameters were set to LOW which gave me a FPS 45.1.
This was a huge performance increase! Render times improved significantly and memory usage decreased as well.
In order to find the best balance between FPS and graphics quality, the graphics settings were changed to a mix of HIGH, MEDIUM, and LOW. The goal was to achieve an acceptable FPS, no stutters (to be tested later), and good graphics. The updated settings provided about 35 FPS for this test.
I am very puzzled. It seems like graphics performance is upside down. Shouldn’t ULTRA be 45.1 FPS? Shouldn’t LOW be 5.9 FPS? I always thought ULTRA provides the highest FPS and graphics quality and LOW provides the lowest FPS and graphics quality. Also, shouldn’t the bigger the system have a higher FPS? And the smaller older system have the lowest FPS?
Looking only at FPS, SU9 performance (FPS) seems to be “upside-down”. Of course there are other factors to consider such as stutters, pauses, scenery and buildings popping in and out that were not part of this evaluation.
Note: These are the only 26 graphics parameters that were changed: Light Shafts, Object Level of Detail, Reflections, Render Scaling, Resolution, Shadow Maps, Terrain Level of Detail, Terrain Shadows, Terrain Vector Data, Texture Resolution, Texture Supersampling, Texture Synthesis, Trees, Volumetric Clouds, Water Waves, Windshield Effects, Ambient Occlusion, Anisotropic Filtering, Anti-aliasing, Bloom, Buildings, Contact Shadows, Depth of Field, Display Mode, Global Rendering, Grass and Bushes