130 fps in VR? Doubt it.
Sorry no not in VR, just 1440p, I’ve just seen the VR tag so apologies.
It has way worse performance though. Check the dev mode FPS counter.
It renders the game at for instance 1440p and then DLSS upscales to 8k and then back to 4k (screen res).
That is basically secondary scaling. it does upscaling above the screen resolution and than uses downscaling to get it back to screen resolution.
The good thing is that because of the downscaling the ghosting is gone, but the bad thing it has to upscale to 8K or something. You can also set it to 1.5 and in that case it scales to 6K in the middle step. You can see some small amount of ghosting then because there is less downscaling.
Keep in mind this example is based on a screen res of 4K.
I’ve routinely updated my dlss file from its stock 2.4 version and I’ve never noticed any improvements above 3.5.10. Glass cockpit clarity with 3.8.10 is exactly the same, and it actually seems to cause a little more ghosting artifacts and a tad more latency. This is the same dlss version 3.5.10 that msfs2020 uses for frame generation btw. Not that this does anything in VR, but just interesting.
Until recently, I would totally agree, but it seems the new Preset F has made a difference to the glass screens. I could never get on with DLSS due to fuzzy glass screens until I put 3.8.10 with Preset F. I still want TAA working! But it seems to struggle on 2024.
Ya, maybe makes a difference with 2024 but I’ve uninstalled that for now and gone back to 2020 so I can’t say if that’s the case or not.
As someone who has always been fussy about glass screens, I’m at a loss as to why it all looks acceptable to me now while getting close to 50 fps in the air. Prior I was accepting low 30s if I had to get that clarity.
I’m just struggling more now with the fit and adjustment on my Pimax Crystal to get that extra perfect clarity. I can detect it now.
There is something about the lighting in the distance in 2024 that can look a little blurry in VR at night, but I think that is a separate issue. Some of it might be those eye-to-eye misalignment issues that we have been reporting.
I dont get how some are saying there is no ghosting when using new dlss dll’s.
Set any dlss mode, load up the a320 and scroll the speed/altitude knobs on the mcp. Looks and feels terrible.
Its another one of the long standing issues that just hasnt been resolved.
Might me a320 related? I fly airplanes with mostly G1000, G3X, and G3000.
Before the DLSS swap I was seeing very grainy and blurry static images along with ghosting. Did a little more tweaking and got okay performance with some ghosting.
I still can see a slight ghosting, but it’s not at a level that makes it hard to read the display.
Then after doing the combo on the swap, preset, etc. it all fell into place. I don’t know if somehow the added performance just made the ghosting better. But I keep thinking I’m just imagining things until I get back in the sim again.
Like said above, use dlsstweaks and set to preset F, you will be amazed.
Im not using VR but;
OK so from testing there seems to be a huge difference between the airliners displays and the G3000 and such.
I have done testing using DLSS old and new, old and new presets, secondary resolution increase or not, on respectively the TBM930 and the B738M.
I do not see much ghosting at all on the G3000 display. Even just with the default patch3 DLSS 3.7, it seems perfectly fine. The overall image in the sim will be slightly less sharp but you can offset that to some extent with more sharpening.
However the B738M (and Im assuming other airliners as well) display will show, like it always has, extreme ghosting on fast switching numbers unless you zoom very close. At normal zoom, just looking at the speedtape/altitude/whatever as its chanigng will just be a blur. Even the other numbers that is just slightly moving, or flight director cues will have a ghost trails.
Feel free to do your own tests. just load up the 737 and scroll the baro knob as you watch the display from a regular distance (not zoomed up close).
I love paying to beta test and bug track so much… /s
Tried forcing preset F, but still ghosts bad. Really doesnt work for me
Same here. Only thing that’s better is the MCP and RMP displays (for me), but any PFD, G1000, G3000 is horrendous, even worse I’d say without any DLSS preset
Since the sim has 3.7.20.0 as standard DLSS now… is there a noticable difference with 3.8.10.0?
Hello,
I saw extreme ghosting of my switches in the Flysimware C414, swapping to the latest version seems to have solved it.
I just swapped the DLSS file. It’s still more blurry than TAA.
3.7.20.0 is fine for me.
3.8.10.0 makes no difference at all.
Certainly a useful and interesting tool because I too, like many, thought that those files would update with the new Nvidia drivers.
However, FS2020 on my PC had DLSS 2.4.12.0 which updated to the latest 310.2.1.0
From the comparisons I made before and after the update, I did not see significant improvements except for a minimal gain of 3 or 4 FPS.
The quality in 4K resolution does not seem to have changed and some fence grids have the same bad light reflections.
I think that maybe DLSS4 only works in FS24 where its difference is noticeable, in FS20 it is still blurry the same.
No, I found dlss4 works much better with msfs2020 (still haven’t reinstalled 2024 btw) using dx12 and dlss/balanced (plus 1.3x SS with my Q3 and QPro). Much clearer everything and virtually no ghosting.
If you don’t see a fairly big improvement then maybe you haven’t properly enabled dlss4, or maybe something else, who knows?