Using a mathematically correct FOV

In sim racing setting your FOV so its true to life and mathematically correct is considered a big deal, it makes everything look like ‘real life’ in terms of object sizes, elevation changes etc

However being quite new to the world of flight sims i have noticed that this doesn’t seem to really be a thing anyone cares about. When I use the default MSFS FOV I notice that it is not accurate to real life, for example when parked on the ground and looking out the window the hills look much lower and further away than they do when i’ve sat in that same position in real life. Zooming in the FOV fixes this and makes everyting look in proportion.

I’ve watched so many videos of flight sims and everyone is obsessed with realism as you would expect from a sim yet nearly everyone (non vr users at least) seems to use the default FOV or an even further zoomed out FOV.

I presume this is so they can see more dials on the cockpit etc ?

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I too wish there was more accuracy to the FOV. It’s not “terrible” in single monitor view but requires you to zoom in too much, and the new multi-monitor implementation provides GREAT adjustments for matching up the monitors, but I cannot stand how each monitor rolls on its own axis. It kills the experience when I roll to the left or right and now have a flat horizon turn into an uppercase N. Locking multi-monitor to the center monitor axis would be a welcome addition. That would allow a zoomed in camera to mimic true to life FOV in the cockpit.

Have you watched Russ Barlow’s video on how to set up multi-monitors in MSFS? If not, search Youtube for “russbarlow” and it’s a fairly recent video (a few months). Explains all the settings and how to get it set correctly.

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