V2 UPDATE released! LATEST BN2 Islander available now from Blackbox Simulation

I say … Steady on ol’ chap :slight_smile:
No Seriously … Appreciate the comments, makes it all worthwhile

Thank you

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I was just taxiing out at AYMD in my C172 when I glanced to the left of the pan and guess what was sitting there?

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We get everywhere :slight_smile:
( evil laughter )

So guys, let’s exchange landing tips. I think I’ve finally figured out that 2100 RPM and 20" of MP with 2 notches will give you 60 knots and a 500 FPM descent, but it’s very sensitive to any power change. It also seems to stall (as in landing stall) very quickly in that configuration, so once you get over the runway and drop the power it seems to have a tendency to hit the runway firmly. And at that slow of an airspeed, you really have to start your approaches much closer to the runway. I’ve found that if you see two red and two white on the PAPIs, you’re going to come up short. It don’t like landing fast, either. I’ve found that landings with one notch are no good, either.

I just haven’t found that magic combination yet. How are you guys landing it, and what’s your experience been? It has been tougher than I expected to get my landings down in this thing.

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After just a couple of flights I can tell the Islander is going to be one of my favorite aircraft in MSFS 2020!

But how do I change the call sign? When I add a custom registration number in MSFS, it is ignored, and a hard coded reg number/call sign is used.

I just took the beautiful black Islander out, but the call sign is “James Bond 007.” How do I change that? I don’t want to listen to that throughout my flight. For those of us with virtual airlines, we need to be able to create our own registration numbers and/or airline ID.

Where is the aircraft.cfg I can’t seem to find it. How do we access these fields…

atc_airline =
atc_flight_number =
atc_id =
atc_id_enable =

Thanks!

Hi, stupid question, but is there a decent tutorial or explanation somewhere how to get the paint kit actually into a package?

Every tutorial i’ve seen is about 3d painting in Blender (which clearly isn’t needed) and uses some aircraft-specific template folder, files already included; I can’t figure out where all these files are coming from, json, cfg, etc…i get the gist of what they do, but no clue what/where/how they are generated…and the sdk docs seem to be just aimed at new airplane creation. I understand that the texture need to be exported as dds, but i am lost after that

We all learn from those that went before. Download a relevant livery or two from flightsim.to . Use that as a template for you folder structure and contents. Later you’ll need to find one of the ‘autojson’ type utilities to make generating your layout.json easier. But just start with a downloaded livery and then substituting your .dds file(s) into that texture folder - that should get things working. BBS_BN2-EX1_Alb.png.dds is the main fuse one, start with that. To ‘see’ your work, after copying your .dds over the top of the existing one, just swap to another livery and then back to ‘your’ livery to get it to refresh. Thats probably enough info to be dangerous, have fun, I do :slight_smile:
Crankpin on flightsim.to

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Alright thank you, every game modding community seems to have different attitudes towards digging into others’ packages, so i appreciate the suggestion. Seems straight forward then, at least for testing so ill start there, thanks again

Well use one of mine as your model, I’ve said you can. Leave the installed BBS folders/contents absolutely alone - don’t touch, just work within your/my addon folder.

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hobanagerik, a question - does your Logitech radio panel work with the Islander, and do you have any other Logitech gear? I’ll probably need to get the Islander, but I’m hesitating because I found that the Working Title Citation CJ4 mod doesn’t support Logitech’s autopilot panel, so I’m looking to find out if the Islander has any similar issues with Logitech. (Maybe the developer knows?)

Thanks!

Took you up on the offer, and threw together a simply test…i need sleep before work tomorrow, but we’ll see if i can get a decent New England Airlines one put together, i like the island one, but the flamingo is just tops. Just happy to see something in-game.

edit: yeah, sorry to derail. Got a little excited, but thanks to you, and Blackbox especially for making today a fun sim day

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:+1: well that was easy, well done, chocks away!
If you need more help PM me, don’t want to derail this thread.

Multi and radio panels work well with mine.

can you not use soemthing like Axis and Ohs as a mediatior between Your Control Panel and the Sim for the Citation ?

Yes, I have radio, switch, and multi panels. All work okay, but I use SPAD to program them, not the Logitech software.

On the World Map screen, click on the Aircraft selection image and then enter your callsign into the Customization window.

That works as long as nothing is hard coded in the aircraft.cfg.

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Sorry its not implemented at this time … Probably in a future update

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I ended up blanking mine, so it uses the setting in the sim instead. I’m not overly fussed by it not matching the livery, but its better then me keep forgetting to respond to ATC as I don’t recognise the callsign. :slight_smile:

“I don’t know who this Airtask 15 is, but they are sure gonna be in trouble soon!” :wink:

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Hey I’m not sure if this is an issue or a bug but I’ve noticed that on the model with a round nose the circled object does not move with the flaps unlike on the model with a pointy nose.