Very hard to handle the plane on T/O and landings

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Are you using Developer Mode or made changes in it?

NO

Have you disabled/removed all your mods and addons?

NO

Brief description of the issue:

Don’t know if this is a bug, but the plane is very dificult to handle on takeoff and landing, I have Alpha yoke, pedals and throttle to control the plane, but it’s very difficult. It should be more stable.

Provide Screenshot(s)/video(s) of the issue encountered:

none

Detailed steps to reproduce the issue encountered:

on all T/O and landings

PC specs and/or peripheral set up if relevant:

Build Version # when you first started experiencing this issue:


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Do you have the same issue if you follow the OP’s steps to reproduce it?

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If relevant, provide additional screenshots/video:

Moved to #community-support:aviate-navigate-communicate which is more appropriate :+1:

I don’t mean to sound rude, but it don’t think it’s a bug, and can understand why a Mod has moved this post from the bug report section. I believe it’s more a case of pilot error. I fly the aircraft myself in the simulator and I have watched plenty of YouTube videos from various channels of flying it, and I’ve had or seen no issues with taking off or landing. I think it’s an easy aircraft to handle, once you’re learned how to fly it.

The plane is very sensitive on controls, thats my impresion.

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Agreed, Ive been flying this aircraft since release and havn’t seen any major issues, but it can be a little squirrelly during strong cross-wing t/o and landings
. Maybe try with zero wind and see if the performance is better for you?

I think the front wheel is turning during T/O this make the plane very responsive when using rudder on TO. I have separeted the tiller from rudder, but is stil turning with rudder input. Maybe i’m doing something wrong.

What controller do you use? Have you tried tuning it: reduce sensitivity, change response curves?

Make sure your flight model is set to “Modern” and not “Legacy.” If no luck, check all of your asssists to ensure they are what you want. Good luck. Thanks. --Redeye

Does the real aircraft also rotate on its own? I am wondering if this is a bug or not.

That seems to be a bug
 also, takeoff acceleration seems to be too slow.

Okay. Has this been reported already? I can’t find a topic to vote.

The atr72 aircraft needs a lot of yoke input compared to the 737 and you dont need to mention the gentle airbus side stick. Take off your yokes would be on the full down pitch plus full right aileron and you gradually move them to neutral stance as the aircraft accelerates.

If sensitivity is an issue for take off perhaps try trimming down a bit than what the efb suggested. It will avoid the feeling of the aircraft nosing up way before v1. Up 1.3 perhaps you would do UP 0.7 instead.

One issue i feel though is the flap drag is slippery. Flap 15 to 30 and gear down the plane actually slows down quite a lot and you need to add thrust this is not the case here. Also the flaring is a bit floaty. In real life pilots would idle the throttle very late at like 10feet or less. But for this aircraft in msfs you may start idling at 30feet.

In the video where the real life pilot is flying the ATR in-game, he says you need to apply downward pressure on the yolk whilst accelerating to take-off speed. Are you doping this? I did get auto-take offs, but since following that advice, the aircraft behaves itself.

That may be true but I don’t even need to pull on the yoke at all. I can literally leave the yoke and the trim on neutral and the plane lifts off. I don’t think that this is intentional.

Does anybody know if there is already a topic about the flight model? I have searched for it (“flight model issue”, “pitch twitchty”, etc.) but didn’t find any.

The pitch response is way to sensitive in my opinion. A slight control input results in high pitch rate with large overshoot and oscillations. I hardly believe that the real airplane flies like that.

There is a very simple solution to any aircraft that you find ‘twitchy’ on a particular axis (but usually the rudder)

Reduce the REACTIVITY value to 50% or less. Use at least a -30% curve.

This will reduce the tendency to see-saw with pilot induced oscillation.

In MSFS rudder/yaw axis inputs are massively over-sensitive. This is an SDK/physics issue but will be mitigated or exacerbated by the flight model of individual aircraft. Once you add in the massively over-powerful effects of crosswinds on the ground, it can make some aircraft very hard to fly without well calibrated controllers.

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Thank you very much for this tip!

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