Did anyone was able to spawn effect on static simobject (you know, more like windmill than aircraft)?
I have simobject that works fine. I have an effect that looks nice. I can spawn that effect on a node on simobject using visual effects editor. What I can’t do is to make it work in the game. The effect just doesn’t start.
<ModelBehaviors>
<Include ModelBehaviorFile="Asobo\Generic\FX.xml"/>
<Component ID="PuF_Smoke_XXL_White">
<DefaultTemplateParameters>
<FX_GUID>{4C6D2D67-8CDA-4F3D-B6A9-8502FEE4347E}</FX_GUID>
<FX_CODE>1 0 ></FX_CODE>
</DefaultTemplateParameters>
<Component ID="PuF_Smoke_XXL_White_Em" Node="S1">
<UseTemplate Name="ASOBO_GT_FX"/>
</Component>
</Component>
</ModelBehaviors>
I have no idea what am I doing wrong. What is weird is that when I load my project in the editor, go to visual effects editor and select (just select, nothing else) that effect it triggers all simobjects and they start to emit it as they should. Without using spawner or anything else. Just by selecting that object in VEE window.