Folks, I thought I had to share my two cents on the new Vive pro 2.
A heads-up: You’d need a “beefy” computer!
Obviously, flying airliners in VR mode in and out of complex airports in the middle of large photogrammetry cities with ATC running in the background puts a lot of strain on both CPU and GPU. But that’s exactly what many of us want to do…!
In an ideal world when flying in VR, we demand all these features combined:
- Judder-free Smooth motion
- Reasonable sweet spot at the center with hi resolution
- Vivid true-to-life colors with high brightness levels
- Ultra clouds
- Air traffic
- Airport life
I believe for true immersion in VR mode, the first 4 are the most crucial even at the expense of losing the latter 2 and that is exactly what I have achieved:
My PC Hardware:
- Intel 11700k @ 5 GHz
- eVGA RTX 3090 Ultra FTW3 (slightly overclocked to 80 C max)
- G.Skill Trident Z Royal DDR4 @ 4 GHz CL 14-15-15-35
- SAMSUNG 970EVO Plus
- Vive pro 2 Headset with V.2 lighthouses
My Test Software:
- MSFS 2020 (MS Store install, graphics set to medium except clouds at ultra, LOD sliders @50%)
- Steam VR (@ 100% SS)
- fpsVR
- Vive Console (Motion Smoothing active @Ultra 4896x2448 overall x90 Hz)
Test Scenario:
- FlyByWire A320neo on runway 7L at KLAX
- Daytime with default scattered clouds
- All traffic and airport life disabled
- Pilot2ATC addon running in the background with TTS active
To upgrade my Rift S, I have tried a wide range of headsets with the above scenario and found flaws in every one of them as listed here:
- Reverb G2: the sharp portion at the center way too small, rest of display blurry edge-to-edge with/without prescription glasses. Poor/no image smoothing.
- Index: Large FOV comes at the cost of reduced resolution down to Rift S level. Pale colors. Low brightness.
- Pimax 8kX: Extremely difficult to set up. Blurry everywhere. Pale colors. Low brightness. No image smoothing.
- Vive Cosmos Elite: Blurry everywhere. Pale colors. Low brightness. No image smoothing.
- Quest 2: Blurry everywhere. Pale colors. Low brightness. No image smoothing.
During my test and thanks to Vive Console “Motion Smoothing” feature, the Vive pro 2 provided a consistent FPS depending on the processor loads: On the ground and while taking off or on the glide slop flying close to the ground, I had 18 FPS while at higher altitudes it was 22.5 FPS. Vive’s motion smoothing compositor does indeed an excellent job in reprojecting low FPS into butter-smooth 90 Hz compared to many other headsets (not as good as Valve Index though).
When flying at low altitude over photogrammetry cities, the very high resolution combined with true-to-life colors and most importantly the smooth motion, raise the level of immersion to the heights I have never seen before… astonishing!
This headset is also imperfect:
Vive pro 2 cons:
- Glares all around light sources in the dark
- Blurry and distorted image all around the edges
Vive pro 2 pros:
- Very high resolution, sharp image at a relatively large sweet spot center
- True-to-life colors
- High brightness and reasonable blacks
- Very descent sounds
- Tracking is spot-on
- Robust construction
- Very easy to start up and turn off the whole system (with lighthouses)
Few important hints on Vive pro 2:
- If you use prescription glasses, you must wear it
- Adjust the headset so the cushion grabs all around your eyes firmly (especially the bottom side)
- You may need to reposition the headset slightly to get the best possible image
- Tune the correct IPD on your headset
Although I have almost all in-sim settings at medium/low presets, these scenarios still take some tolls on my FPS, introducing transient judders (FPS diving to 14 at times):
- City/Airport night lights
- Flying through fogs
As you can see, I haven’t mentioned anything about Vive pro 2 hot topic of FOV. Especially with a performance-hungry title like MSFS 2020, the FOV topic at this point in time would be irrelevant. In fact, I would rather lower FOV’s to get sharper images at the center.
Hope this helps.