VR camera in external 'walk around' view moves strangely compared to VR headset

:white_check_mark: SIM INFORMATION

  • Microsoft Flight Simulator:
    2024

  • Version Build Number:
    1.1.7.0

  • Game Platform:
    MS Store

:white_check_mark: ISSUE DESCRIPTION

  1. Did you remove all your community mods/add-ons? If yes, are you still experiencing the issue?
    No

  2. Description of the issue:
    VR Camera while in ‘Walk Around’ mode does not pivot correctly - It seems as if the pivot point of the Camera does not match the pivot point of the VR Headset.
    Inside the cockpit it seems to not be an issue.

:white_check_mark: FREQUENCY OF ISSUE

How often does this occur for you?
Every time I’m in the external ‘Walk Around’ mode

:white_check_mark: REPRODUCTION STEPS

Please list clear steps you took in order to help our test team reproduce the same issue.

1.Start Game
2.Enter VR Mode
3.Look around while standing outside of the aircraft (Walk Around Mode)
4.Notice that the pivot point of the camera feels like its behind your head

:white_check_mark: YOUR SETTINGS

If the issue still occurs with no mods and add-ons, please continue to report your issue. If not, please move this post to the User Support Hub.

  1. What peripherals are currently plugged in, as well as your VR headset? Please name all of them as there could be a potential conflict.
    Mouse
    Keyboard
    Thrustmaster Warthog Throttle
    Thrustmaster Warthog Grip
    Quest 3

  2. [PC Only] Are you using Developer Mode or have you made any changes to it?
    No

  3. [PC, MSFS 2020 Only] Are you using DX11 or DX12?
    N/A

  4. [PC Only] What GPU (Graphics Card) do you use?
    RTX 3090

  5. [PC Only] What other relevant PC specs can you share?
    i9 13900K
    32 Gig Ram

:white_check_mark: MEDIA

Please add a screenshot or video of the issue occurring.

[END OF FIRST USER REPORT]


:loudspeaker: For anyone who wants to contribute on this issue, Click on the button below to use this template:

Do you have the same issue if you follow the OP’s steps to reproduce it?

Provide extra information to complete the original description of the issue:

If relevant, provide additional screenshots/video:

Do you have the same issue if you follow the OP’s steps to reproduce it?
• Yes

Provide extra information to complete the original description of the issue:
• Some lateral movement when looking left or right. Does happen in cockpit too so it feels a bit weird. Much more noticeable outside though, it’s like you slight strafe as you look around. Something is definitely not right!

If relevant, provide additional screenshots/video:

Out of curiosity - are you using a Quest with Virtual Desktop?

1 Like

No, I’m using Pimax Crytsal

I noticed that if you go straight and turn your head left or right it will direct the character. I think there’s some blending with the head movement that makes it feel unnatural.

Good to know its not just the Quest 3…

Do you have the same issue if you follow the OP’s steps to reproduce it?
• Yes

Provide extra information to complete the original description of the issue:
• Exactly the same as OP, feels unnatural to walkaround

If relevant, provide additional screenshots/video:

also, strangely, when I turn my head 90 degrees left or right in the external walk around view, the camera also drops down like 6 inches… really quite strange…

I’ve also done further testing with the Quest 3:

I’ve used the Link cable with both OpenXR and SteamVR runtimes with same odd movement results.

I’ve used Virtual Desktop with both SteamVR and VDXR runtimes with same odd movement results.

Also, I feel like its kind of the same way inside the cockpit - just MUCH more subdued. It doesn’t feel the same as it does in DCS in terms of 1:1 movement with my IRL head’s rotation and translation.

I just want to be able to do a walk around in VR and not feel like my head is shifting! So much possibility!

There should be an option to make head movement as a direction of movement rather than controlling it via right mouse button.

Thank you for the bug report.

We have created an internal ticket to see if our team already has this logged, and if not they will attempt to reproduce the issue and create a new bug report. This item is now marked as feedback-logged. If there is an existing bug report or one is created, we will move this thread to bug-logged

In VR the world seems to move around the aircraft rather than the other way. It gives motion sickness Never happen like this in 2020, also it used to happen like this in racing sims but they fixed the issue with lock to horizon option in camera settings. It just feels weird. Anyone else experience this?

@ZuluCorp “Also, I feel like its kind of the same way inside the cockpit - just MUCH more subdued” Same ; Read above. Cheers.