Notice in the video he still needs to have his hands shaped as if he were still holding a controller and manipulates his fingers over imagined buttons and he still needs to be kinda awkward with it in order to catch and change the desired knob. Hand Tracking implies you’ll be able to use the full dexterity of your fingers, such as the following example:
A better example of hand tracking would be in the following:
(Notice the external attachment on his headset in order to get full finger dexterity)
The video referenced in your linked wishlist item doesn’t really change the way you interact with the systems, it’s just an emulator. Using physical controllers still needs to be refined before we can substitute hands holding invisible controllers and call it “hand tracking.”
Considering Asobo didn’t even initially plan for VR at all, it’s not a surprise the first iteration of controllers being used to manipulate controls is buggy. The only thing preventing them from perfection is their own lack of experience in VR development. Normally i’d say “It can only get better from here” but it seems every other update there’s something new thats breaking…
Yes, the video demonstrates hand tracking controller emulation, which is already working to a degree, and can be “injected” into the sim. Of course native Leap Motion support would be much better, but it has to be coded by Asobo..
Also, in the video he uses laser mode for some reason, instead of direct interaction mode, which would be closer.
I wonder if you could help me with suggestions. I have read through the posts in this thread but can’t see anyone mentioning the same issue. I use Honeycomb Alpha Yoke and Bravo Throttle Quadrant or an X52 HOTAS and found neither of them now work since VR controller support was introduced. I guess I must have missed a setting somewhere but haven’t been able to see anything that may resolve the issue.
I would check if the selected control profiles are still the same, some updates from Asobo revert settings to default. You may also try assigning controls starting from blank profile.
I’m no longer assigning my controls directly in the sim, I use Axis and Ohs instead.
I am using FS kneeboard, and I would expect to be able to bind the forward and backwards motion on the joystick to zoom and un-zoom on the maps, or be able to zoom (focus) on the instrument panel. Is this possible? I am struggling to figure out the correct bindings to make this work. Thank you!!
I use now the Beta-Version in Steam, where my mouse is now working again… But if I activate my Vive Controller, FS2020 crashes every time. Does anyone have the same problem?
Hi
I have the same problem,
Open Windows Navlog, Atc, Fskneeboard, il my mouse go on windows, i lost command (Hotas X56)
If move mouse, in cockpit, command come back
Tomorrow, il will test without FSKneeboard and flight with any windows ?
You have the same problem ?
PapaPilote
FIY in my topic about Leap Motion hand tracking support, a brilliant developer has posted an API layer he’s done that allows an inexpensive Leap Motion controller to be used with MSFS. That layer injects a working hand tracking as controller emulation into the sim. The Beta is available now and it’s working quite well already. With some limitations, you can use your hands to adjust everything in MSFS, removing the need to grab a controller to adjust anything.